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StanTem zei:Ben benieuwd naar deze. Heavy Rain was een topgame, al wil dat niks zeggen voor komende games.

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"Our actors all had to learn their lines and deliver them from memory. Ellen had hundreds of pages, worth about three or four movies.”
Amazingly, Cage confirmed he wrote the entire script- a mere 2,000 pages worth. With the dialogue complete, he was extremely keen to improve on the performance of his cast.
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It wasn’t easy, Cage explained, but this illusion and need for imagination is part of the creative process. As a voice over on the studio footage explained, “We take the real world and make it fake. Take the fake versions of the real things and make them real again.”
While it sounds like a silly, roundabout and costly way to do business, Cage revealed that Beyond’s budget is roughly the same as Heavy Rain’s, purely because of full performance capture. There is very little in the way of post-capture animation. Most of what you see in-game has been acted out by the actors.
Cage explained, “Beyond has been in development for three years, but the budget hasn’t been crazy as we’ve tried to be very smart. Everything must be planned precisely so that everything is where is should be, limiting the amount of post-animation.”
This straight-forward process was achieved by scanning in the actors’ bodies before filming began. Cage explains that – while a lengthy process – doing this gave Quantic Dream life-sized avatars of each actor, precise right up to a millimetre.
Every NPC has been played by an actor who wet through this same process – be it young toddler sitting on a park swing, a young girl playing with her dolls, or Jodie and her family sitting down to enjoy dinner. It’s a remarkable effort that pays off well.
We see Ellen Page and an actor playing a currently unknown character talking in the studio. As Jodie, Page talks about the spirit Aiden than has been hounding her since she was a child:
“He’s always decided for me. It’s time I make my own choices”, Page says with the same determination and grit we’ve seen from Jodie in Beyond’s previous trailers.
It sounds like Jodie is in for a rough time in Beyond. We were shown Page acting out more of her lines on set, shouting at her parents for keeping her indoors all the time while her friends go out and play, weeping over the body of a dying friend, and being hunted by police like a dog.
On that note, Cage opened up the floor to questions, but not before reiterating his mission statement for Beyond, “What I’m interested in my work is emotion. How do we trigger emotions in the player? ”
“Games try too hard to trigger adrenaline by letting you just shoot someone, but they overlook smaller emotions that are more complex to trigger, but at the same time are rewarding,” Cage added.
“I’m not a failed movie director who couldn’t make it in films and that’s why I’m a game director,” Cage continued, “I am just passionate about the way this medium is moving. I’m interested in how you can tell a story through interactivity, where you are the actor.”
Cage concluded by saying, “The most challenging part of my work is to redefine what interactivity means. Look, you can turn on the lights in a scene and it can mean something, you can choose to shoot someone and it means something, but you can choose to do nothing, and that too can mean something.”
Interactivity versus cinematics – It’s an issue many developers have struggled with over the years, perhaps most famously Hideo Kojima’s love for over-long cutscenes that wrench control from a player’s hands.
Pitfalls like this don’t fly with Cage, who firmly believes that Beyond will place you as an actor in the vivid digital world he has created. He also believes that going into the next generation of hardware, we will see more studios adopt this trend.
Kweet het niet hoor, maar zo schitterend vind ik haar gelijk niet.romanspartan zei:ellen pagen in een video game my dream came true![]()
The Moff zei:Kweet het niet hoor, maar zo schitterend vind ik haar gelijk niet.
Een felle beze is het niet, en haar stem is ook niet echt een pareltje.
Maarja, ieder zijn mening zeker.
StanTem zei:Ik veronderstel dat men kan kiezen wat men doen, en niet alles moet doen zoals in het filmpje?

koolcast zei:De voorwerpen waarmee interactie mogelijk is, worden omgeven door een gouden gloed![]()