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RaZoR be zei:hmm, cvoor 15$ krijg je de game op steam...
ik wil een psn versie verdoemen![]()
If we exceed the $400k target, it'll allow us to include even more content in the first release. And if we smash the target, it'll also allow us to greatly expand the scope of the game, and to roll it out across more and more platforms, with Kickstarter backers getting to select their delivery platform of choice: consoles, tablets, phones, Macs, toasters, vibrating pillows, bananas... errrr.....
consoles, tablets, phones, Macs, toasters, vibrating pillows, bananas... errrr....

Belgianbonzai zei:als ze boven de target gaan is een van de volgende stappen (afhankelijk van hoeveel ze er boven gaan) release op andere platforms dan PC:

Carmageddon: Reincarnation will now be developed for next-gen consoles as well as PC, after developer Stainless Games received a sizeable donation.
According to GamesIndustry, a further $3.5 million was given to the project by Bullfrog games founder and former EA European studios's VP Les Edgar, who is also a shareholder in Stainless.
http://www.vg247.com/2013/03/20/car...oes-next-gen-thanks-to-3-5-million-investment
A Work In Progress peek at the Bleak City (City B) track "Blood on the Rooftops", starting with footage of the original game and blending into WIP (Work In Progress) footage from our latest prototype. This level teaser is intended only as a first impression of progress on the level construction for Carmageddon: Reincarnation.
The vehicle, pedestrians and their animations, and special effects are ALL placeholder, (the pedestrians were set up to be EXTRA easy to dismember for this video!) and the level has NO optimisation of any kind yet, so EVERYTHING is being processed at ALL times - all the geometry, and around 1000 peds (hence the choppy framerate!). The level is in mid construction, and so textures and detailing is missing, even from the more "finished" looking sections. In other words, IT'S EARLY DAYS!