-=|)eU$=-
Legacy Member
kheb da altijd waneer dak me demos wil laten afspelen ;f
UT2004 Build UT2004_Patch_[2004-05-10_17.18]
OS: Windows XP 5.1 (Build: 2600)
CPU: AuthenticAMD PentiumPro-class processor @ 2265 MHz with 511MB RAM
Video: NVIDIA GeForce FX 5900XT (6176)
General protection fault!
History: InitialClientActor <- UActorChannel::ReceivedBunch <- (Actor None) <- UChannel::ReceivedSequencedBunch <- Direct <- UChannel::ReceivedRawBunch <- DispatchDataToChannel <- BunchData <- UNetConnection::ReceivedPacket <- UNetConnection::ReceivedRawPacket <- UDemoRecDriver::TickDispatch <- UpdateDemo <- ULevel::Tick <- (NetMode=3) <- TickLevel <- UGameEngine::Tick <- Level Goliath <- UpdateWorld <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc <- 676F4C57 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free
mss patch? ff update
UT2004 Build UT2004_Patch_[2004-05-10_17.18]
OS: Windows XP 5.1 (Build: 2600)
CPU: AuthenticAMD PentiumPro-class processor @ 2265 MHz with 511MB RAM
Video: NVIDIA GeForce FX 5900XT (6176)
General protection fault!
History: InitialClientActor <- UActorChannel::ReceivedBunch <- (Actor None) <- UChannel::ReceivedSequencedBunch <- Direct <- UChannel::ReceivedRawBunch <- DispatchDataToChannel <- BunchData <- UNetConnection::ReceivedPacket <- UNetConnection::ReceivedRawPacket <- UDemoRecDriver::TickDispatch <- UpdateDemo <- ULevel::Tick <- (NetMode=3) <- TickLevel <- UGameEngine::Tick <- Level Goliath <- UpdateWorld <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc <- 676F4C57 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free
mss patch? ff update

