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Trekhond zei:UNDERGROUND?
Wanneer weten we meer?
Tees kan mijne dag toch goed maken!
Brent-4 zei:Nog een uurke volgens Shinobi.
The next Need for Speed game is a reboot due out on PC, PlayStation 4 and Xbox One autumn 2015.
EA has decided to eschew the Underground and Most Wanted sub-brands in favour of a game Swedish developer Ghost Games says gets to the roots of the long-running racing series.
The focus with this Need for Speed, which has benefited from the developer taking a year off from having to release a new game in 2014, is car customisation, authentic urban car culture and telling a story.
There's also mention of "a nocturnal open world", which executive producer Marcus Nilsson told Eurogamer in an interview, below, means Need for Speed is set from dusk to dawn.
Meanwhile, with this year's Need for Speed the series leaves behind the last generation of consoles: the PlayStation 3 and Xbox 360. This, Nilsson said, gives the developers more "focus".
Need for Speed's teaser trailer is below. More will be revealed at E3 during EA's press conference on 15th June.
Why did you decide to do a reboot rather than another Underground or Most Wanted?
If you think about Need for Speed in the last couple of years it's been bouncing back and forth between studios and different creative teams. And it's seldom built upon what has been before.
So, you could say Need for Speed has lost its way... what the brand stood for. As we talked to our fans and the players, it emerged they wanted also what we wanted to build: to go back to what we call the roots of Need for Speed. They are the roots of what we think the experience needs to be. It's the Need for Speed experience that resonates the most with most people.
What does that mean for the game, exactly?
Having a gripping narrative, a storyline that pulls you through the game, where you really care about your car because we give you so many elements of tweaking it, building it and making it your own. And where we set you in an open world with lots of variety. It's trying to build a game that's defining the core pillars of what we think Need for Speed is.
Why did that require a full reboot rather than a sequel to Underground, Rivals or Most Wanted? What is it about this game that's different compared to what we've seen in previous games in the series?
It's the way we are telling that narrative, and it's about the combination of these things. Bringing back the right features together is the experience Need for Speed fans have been looking for. Going back to having a really robust and emotionally engaging story that pulls you through the game, at the same time as we give you enough variety to experience that story in slightly different ways, are the kind of features that stand out.
For many years we have not delivered on the love of cars, I think, or really gone deep into what are the right vehicles people want to have. If you look at Rivals, we had high-end cars - absolutely fantastic and cool high-end cars - but with that you leave some of the grassroot authentic car culture cars out. And this is an area we're looking into much more.
So the reason we go back and we call this a reboot is, imagine we went back into a room with a whiteboard and we said, 'okay, with all the Need for Speed games being a little bit all over the place during the last few years, what is the game we need to make going forward? And what do we want Need for Speed to stand for going forward?' This means we will get a creative direction starting with this game that we will probably follow for the next couple of years.
...
So the idea is to restart and refresh Need for Speed this year and go from there?
Marcus Nilsson: Yeah. I can't really go into it, but I'll go as far as to say we are looking into different ways we can run this franchise going forward.
Gentei zei:Dus een reboot van de underground serie nie?
Ik snap dat woord nie echew?
Deel van een cutscene misschien?StanTem zei:Héhé, neen![]()

Brent-4 zei:Deel van een cutscene misschien?![]()