Patch 1.0.5.1B on PC
GENERAL
Competitive Play
The duration of Sudden Death has been adjusted across all maps from 1m45s to the following values:
Assault:
Hanamura - 1m35s
Temple of Anubis - 1m30s
Volskaya Inudstries - 1m35s
Escort:
Dorado - 1m30s
Route 66 - 1m35s
Watchpoint: Gibraltar - 1m35s
Hybrid:
King's Row - 1m30s
Numbani - 1m50s
Note: Sudden Death duration is unchanged for Hollywood, which remains at 1m45s
BUG FIXES
General
Fixed a bug that prevented Overtime music from playing on Escort and Assault/Escort maps, if they payload was nearing the final checkpoint
Fixed a bug where display settings weren't always saved after restarting the client
Fixed an issue that sometimes caused the in-game UI to display incorrectly at 4k resolutions
Fixed a bug where sometimes the wrong player level would appear in the Social menu
Maps
Fixed an issue with collision not blocking line of sight on certain areas of Nepal
Heroes
Fixed a bug that caused Mercy's Caduceus Staff beam to disconnect from its target if the player a) quickly switched between healing and damage beams by holding down both mouse buttons and/or b) was facing away from the target at the time of the switch
Fixed even more bugs that allowed Reaper to Shadow Step to unintended locations on certain maps
Fixed a bug that caused Winston's melee attack during Primal Rage to inconsistently hit targets in range
Fixed a bug that sometimes cause Zarya's alternate fire to scaled incorrectly with her damage boost modifier
Competitive Play
Fixed a bug that caused the "Top 500" icon to incorrectly display for certain players in various places throughout the game UI
Fixed a bug that sometimes caused players' Skill Rating to display as "64" during placement matches
Fixed an issue where if you left and rejoined an in-progress Competitive Play match, the game would still track the match as a loss in your placement match history and when determining the amount of Skill Rating you receive for completing a match even if your team won
Note: You must be present for the conclusion of the match to be eligible for the win. If you leave a match and do not rejoin before it's over, it will count as a loss both in your placement match history and when calculating your Skill Rating adjustment.
Fixed an issue where you would still receive a Competitive Play "leave" penalty even if you rejoined a match and completed it
Note: If you leave a single Competitive Play match more than 3 times, you will receive a Competitive Play "leave" penalty even if you complete the match