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2 uur van Oost naar West, kwestie van vol op realisme in te zettenStancke zei:Ziet er beestig lekker uit
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Het was al lang een publiek geheim dat The Crew er zat aan te komen. Tijdens de E3 media briefing van Ubisoft werden deze vermoedens dan ook bevestigd. Maar wat is The Crew nu eigenlijk? Is het een gewone racegame of schuilt er meer power onder de motorkap van deze titel. Wij trokken naar de Ubisoft-stand voor een demosessie en een babbel met de makers.
Speaking to OPM, Boukhelifa admitted that describing the game’s world as the whole of the US is “poetic license”.
“It’s really massive, really huge. It’s over 10,000 km of road,” he said, though.
Ever since Ubisoft took the wraps off The Crew in a surprise announcement at this year’s E3, we’ve been fielding a flurry of questions from the growing global community of fans eager to get their hands behind the wheel of this online open-world driving adventure. While we’ll have a lot more to share with you in the coming months, we know you’ve got a ton of queries about what we’ve released so far. So to help further rev you up for The Crew, we sorted through the hottest questions with Community Developer Soufyane Brahimi, and got Soufyane to suss out answers for them all.
For all the latest info, be sure to follow The Crew on Twitter, Like them on Facebook, and visit the official website. And keep an eye on the UbiBlog for even more coverage of The Crew coming very soon!
Which kind of car types are you going to offer in The Crew?
Soufyane: We will unveil more information about our car line-up later, but what we can say for the moment is that The Crew will offer the widest variety of car types ever seen in a driving game. That means each gamer can find a vehicle for his taste, and can pick up the appropriate vehicle for the next challenge he’s up to. Also, The Crew offers a unique take on customization: each player can tune his car and make it unique, so he really owns it.
Can you share any details of this customization? How extensive is it?
There will be a wide range of features for the customization of your car! These include: 200 unique stickers (along with the option to design your own), 500 colors, liveries, rims, front and rear bumpers, skirts, rear wings, motor hoods, front and rear fenders, front and rear lights, and side mirrors. Basically, you can take the same vehicle from asphalt to off-road…and anywhere in between.
What about damage models?
The Crew will include a full damage system via a life gauge. It will diminish each time the player hits something. The bar will then replenish by itself until it reaches a certain point – that point being reached earlier and earlier the more damage you take. Eventually, the car will have to be repaired. Handling will be affected by damage, but only when it becomes pretty significant. Visually, the cars will get scratched or dented, the bumpers can fall down or hang off, and if your vehicle is in bad shape, some scraping sounds or squeaky noises will be heard as you drive around or brake.
How about car radios? Any plans there?
There will be a radio with different stations. Each station will help set the mood and tone of the region the player is driving in. You’ll also be able to enjoy your own customized playlist!
How complex will the map be? Can we expect lots of side roads, or will we only see the typical main roads inside a city?
This is at the heart of one of the biggest challenges for the design team: the desire to recreate a fully open United States that’s faithful enough to the real world while remaining interesting enough for players to enjoy. The variety of terrains and road types is key to provide a thrilling playground, so expect to see city streets, bridges and highways – along with country roads, desert tracks, mountain trails, racing tracks and more! Of course the road network has been adapted to a driving game, so for example the city streets are wide enough to allow for intense racing without getting stuck in traffic.
Can players just drive freely without participating in a race or mission?
Yes! That’s part of the game’s core experience. For the first time in a driving game, players have the total freedom to drive from LA to Miami, from NYC to Vegas, with no loading time – alone, with friends, off-road or on-road… It’s your choice, and nothing will be imposed on you.
Will it be possible to ram other players during free drive or coop or will there be no collision detection at all?
During coop mission with friends, there will be a collision aspect to consider. Then again, everyone tends to drive at their best in cooperative missions, otherwise everyone is impacted at the end.
When you’re driving freely in the open world, however, you can rest assured that anarchic collisions and traffic issues have been taken in account. In other words, you’ll be able to enjoy your free drive as you wish it.
We’ve heard about single and multiplayer modes, but how does that work exactly?
In The Crew, you are part of an online world, with other drivers around you. The choice is yours to play on your own in this living world, or to team up on the go with friends to accomplish collective challenges. It’s a brand-new driving game experience unlike anything that’s come before it.
First, in the game’s universe, the experience is entirely customizable. You always have someone next to you, ready to jump into new challenges either with you or against you. You can decide to play a mission on your own, then change your mind and invite a friend to play it with you, or join a friend on the go to help him out on a mission you’ve already mastered, or just free-ride with old and new friends to discover one of the real-world landmarks we’ve recreated. The Crew offers you the freedom to tailor your experience at will.
“This game started over four years ago,” Ivory Tower creative director Julian Gerighty tells Digital Trends. ”The game hasn’t changed, its just taken that long to get it working and working as well as we want it to be working. All of the concepts that we have here are concepts that the team has been working on for the last 10 years. The massive open world that’s shared with hundreds of other players? That’s something that the team did for Test Drive Unlimited [in 2006], which was ahead of its time.”
Gerighty clearly has more he’d like to share, but a more detailed reveal of The Crew‘s multiplayer is being held back for Gamescom in August 2013.
The Crew developer Ivory Tower has confirmed to VG247 that the entirety of its open world racer’s campaign missions can be played solo if you don’t fancy being bothered by other people.
As part of an interview you can read in full on VG247 soon, creative director Julian Gerighty explained that while connected play across The Crew’s 5000 km-squared world is encouraged, players can shut off the from the world and play the full campaign solo if they wish.
“Our experience is enhanced when gamers connect online, as they can then be a part of a fully living, breathing world filled with other players to challenge or crew up with,” he explained. “However, if some players are more of the solo type, they can play the full campaign SP, they are never constrained to play cooperatively with friends. And if they change their mind at some point, they always have the opportunity to team up with friends on-the-go, without having to go through intimidating lobbies.
“The Crew takes a very modern approach to multiplayer, in the sense that it is extremely adaptable. Just like in real life, some days you may want to be by yourself, others you’re eager to share new experiences with friends. In The Crew, all the missions can be played solo or with your crew and when playing with your crew, you’re enticed to play for yourself, in some way since the scoring system is rewarding individuals and not teams.
“All challenges can be played in the instant or asynchronously, and at the end of the day the player can always blacklist someone to remove him from surrounding traffic. In The Crew we blur the lines between solo and cooperative play, we found that sweet spot between the full online experience and a game that is enjoyable as a single player.”
Gerighty added that within The Crew’s depiction of America Ivory Tower has laid 10,000km of road, included 1,000 real-world landmarks and that variety across all of the games key regions, such as the canyons of Nevada and the bustling streets of New York City will be the key to delivering a diverse multiplayer experience.
Should you wish to engage other players in multiplayer, Gerighty explained how you would go about it by listing a few typical examples.
“In The Crew, you are part of an online world, with other drivers around you,” he explained. “The choice is yours to play on your own in this living world, or to team up on the go with friends whether this is to cooperate or to compete.
“We built a social interface that facilitates communication between players and makes it extremely easy to engage with others. You can crew up with other fellow drivers on your way to your next objective. It’s all seamlessly integrated and does not require you to stop driving.
“When playing with other crew members you can choose to jump into any campaign missions together but you could also set up your own race and give it a go. That’s the core of what we want: a living world constantly evolving around with people you can challenge or race with.”
It should be noted that The Crew’s team at Ivory Tower are the same people behind the Test Drive Unlimited series, which was also a racing game set in a large open world.
Refleting on the team’s experience with open world racers, Gerighty said of the original Test Drive Unlimited, “when it was released in 2007 [it] had a living world around the player and it was ahead of its time in terms of online features. It was not perfect.
“That vision of a connected world and a shared world between car enthusiasts, this is something that we are continuing to improve upon. So imagine five more years of iteration on this very idea. That is what we are bringing with The Crew.”