ok ik heb daarnet drivercleaner gebruikt en alle drivers verwijderd
dit zijn de juiste specs van mijn systeem gehaald uit 3dmark 2003, score ligt altijd tussen 7500 en 8000.
SystemInfo version 3.6
XSLT StyleSheet version 3.5-2s
CPU Info
CPU 1/1
Intel(R) Pentium(R) 4 CPU 3.06GHz
Manufacturer Intel
Family Intel(R) Pentium(R) 4 CPU 3.06GHz
Architecture 32-bit
Internal Clock 3.1 GHz
Internal Clock Maximum 3.1 GHz
External Clock 133.0 MHz
Socket Designation Socket 478
Upgrade ZIF Socket
HyperThreadingTechnology Available - Disabled
Capabilities MMX, CMov, RDTSC, SSE, SSE2, PAE
Version Intel(R) Pentium(R) 4 CPU 3.06GHz
Caches
Level 1 20 KB
Level 1 20 KB
Level 2 512 KB
DirectX Info Version 9.0c
Long Version 4.09.00.0904
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DirectDraw
Version 5.03.2600.2180
Primary Device NVIDIA GeForce 6600 GT
Display Device 1/1
NVIDIA GeForce 6600 GT Driver 7.1.8.9
Description NVIDIA GeForce 6600 GT
Manufacturer NVIDIA
Total Local Video Memory 128 MB
Total Local Texture Memory 128 MB
Total AGP Memory 128 MB
Driver File nv4_disp.dll
Driver Version 7.1.8.9
Driver Date 4-1-2005
Driver WHQL Certified true
Max Texture Width 4096 px
Max Texture Height 4096 px
Max User Clipping Planes 6
Max Active Hardware Lights 8
Max Texture Blending Stages 8
Fixed Function Textures In Single Pass 8
Vertex Shader Version 3.0
Pixel Shader Version 3.0
Max Vertex Blend Matrices 0
Max Texture Coordinates 8
VGA Memory Clock 1.1 GHz
VGA Core Clock 299.3 MHz
PCI
Name NVIDIA GeForce 6600 GT
Vendor ID 0x10de
Device ID 0x00f1
SubSystem ID 0x81a91043
Revision ID 0x00a2
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Texture Formats
32-bit ARGB [8888]
32-bit RGB [888]
16-bit RGB [565]
16-bit RGB [555]
16-bit ARGB [1555]
16-bit ARGB [4444]
8-bit A [8]
8-bit YUV [800]
16-bit AYUV [8800]
FourCC [DXT1]
FourCC [DXT2]
FourCC [DXT3]
FourCC [DXT4]
FourCC [DXT5]
Capabilities
AGP Texturing, Hardware Transform and Lighting, Positional Lights, Subpixel Accurate Rasterizing, Stencil Buffers, Range Fog, Table Fog, Vertex Fog, W-Fog, Specular Gouraud Shading, Anisotropic Filtering, Bilinear Filtering, Point Sampling, Trilinear Filtering, Additive Texture Blending, Dot3 Texture Blending, Multiplicative Texture Blending, Subtractive Texture Blending, Environmental Bump Mapping, Environmental Bump Mapping With Luminance, Cube Mapping, Factor Alpha Blending, Vertex Alpha Blending, Texture Alpha Blending, Texture Clamping, Texture Mirroring, Texture Wrapping, Guard Band Support, Mipmap LOD Bias Adjustment, Projected Textures, Volume Textures, Point Primitive Support, Full-Screen Anti-Aliasing, DXT Compressed Textures, Two Sided Stencil Test, Mipmapped Volume Textures, Mipmapped Cube Textures, Texture Border Color, Spherical Mapping, Automatic Mipmap Generation, Hardware Rasterization, Shading, Transform and Lighting, Scissor Test, Legacy Depth Bias
--------------------------------------------------------------------------------
DirectShow
Version 9.0c
Long Version 4.09.00.0904