KoOkiE
Legacy Member
deel 2
-MORE UNIQUE ITEMS-
Examples: Gas Grenades, Flare Guns, Tripwires, Mortars, Gas Stoves, Hexi Blocks, Mess Tins, Multi-Tools, Water-Purification Tablets/Filter, Radios (see community suggestions), Satellite Phones, Fire Extinguishers, Bolt-cutters.
-CLOTHING & ACCESSORIES-
The more it is tied to the gameplay the better.
Gas Masks for withstanding gas attacks and infection.
Ear Plugs to prevent combat deafness (look to A.C.E.).
Balaclavas and Shemaghs to hide your face.
Webbing and Assault Vests for increased inventory space.
Clothing with more pockets ( e.g. a Combat Jacket) for increased inventory space.
Body Armour for withstanding bullets and strikes.
Warm Clothing for keeping warm.
Camouflaged clothing to keep hidden.
Boots: a good pair of boots would degrade a lot slower. Good boots provide subtle bonuses to movement speed, and decrease the rate you physically fatigue.
-A REVISED CAMOUFLAGE, CONCEALMENT AND DETECTION SYSTEM-
Ideally the system would be so solid that there would be no need for the visual and audio detection icons, a player would be guess whether he is hidden by the amount of noise he is making and the contrast between his shape, colour and texture and his surroundings.
Quality of camouflage would depend on your surroundings. Urban camo or grey clothing would be better for cites but nothing would compare to a ghillie suit in the woodland. If you're wearing a yellow high-vis jacket you're walking meat wherever you are. Nearby foliage could be used to improve your camouflage. Cam cream or mud could be used to dull the colour of skin. Camo wrap or netting could be used to cover your weapon.
Ideally you would even be able to put large camo netting over a vehicle or spray paint a camo pattern on it. Camo netting would also be great for concealing fortifications and wathtowers.
A subtle scope glint effect would be awesome, making sniping on a hillside just a little less easy. BF2 has scope glint but IMO it's too shiny!
-BASES-
Bases should be a key aspect of the game.
The base-building mechanic should be fully-fleshed out.
There should be the possibility of both over-ground bases and underground bases.
Bases should range from the small and basic to the large and advanced.
If ground deformation is a possibility it should be carefully implemented. It would be great if you could flatten ground, dig trenches, cut down trees. This would bring huge potential to base building and massively expand gameplay, particularly late stage gameplay. For example you could flatten a strip of ground and build a runway. If more than two groups own runways on one server they might begin trading, form a treatise for use of each others runways or fight for control of the other. Of course this would have to be approached with a lot of caution and careful thought. Given enough time a group could completely vandalise a server by deforming the terrain if this mechanic was not watertight.
Bases should have a ripple effect on gameplay in general. For example by adding petrol generators, petrol would become a more valued commodity by the larger groups. Petrol stations would become contested zones between these large groups, providing a great objective for both sides to gain control over in a firefight. Alternatively small groups with no need for a generator could trade petrol with these larger groups for other gear.
-A TRADING MECHANIC AND SUPPORTING GAMEPLAY ELEMENTS-
First of all there should some sort of interface for trading so items can change hands easily. And perhaps not just items but vehicles as well.
No artificial measures should stop you from shooting the potential trader in the head and taking his stuff. Of course if you are in an established trading post you are likely to be shot yourself.
Secondly the appropriate gameplay elements to support trading. Some of this comes back to bases. they would be extremely important for the formation of trading posts and hubs.
Another things is having single bullets as individual items. This is because they will likely become the main form currency and to trade them for other low-level items like food and medicine they need to be separate in order to allow greater flexibility in trading.
-VEHICLE CHANGES-
Firstly a far greater range and number of vehicles. However in a relatively "small" map like Chernarus these would become concentrated and everyone would be going around in high end vehicles, blowing everything up, destroying vehicles and being impervious to zombies. They still need to be sparse and something to be sought after. Fuel needs to be a severe limitation for military vehicles. Vehicle ammo should be a rare, high value commodity to keep them balanced. On a larger map with more players, a server could hold a couple of armored cars or basic planes.
The variety needs to be out there. Fighters, heavy gunships and tanks probably shouldn't feature at the moment, but if we come to play on bigger servers in the future, high level vehicles should be out there for the organised and determined.
Secondly a better system for vehicle damage a greater number of problems and solutions.
Flat Tire = New Tire
Damaged Wheel = New Wheel
Smashed/Damaged Windscreen = New Windscreen
Flat Battery = New Battery/Jumpstart
Leaking Fuel Tank = Scrap metal for minor damage, New Fuel Tank for major damage
Electric and Electronics Problems (Lights, Dashboard, Instruments) = Circuitry
Damaged Engine = Scrap metal for minor damage, New Engine for major damage
Chassis/Hull Damage = Scrap Metal
You should be able to tow damaged vehicles. A towing mechanic has been achieved in VBS2.
Thirdly a system for better movement within vehicles and a system for shooting out of vehicles.
-FIRE-
I did a whole thread on fire once. It can be read here
-PHYSX-
Arma 3 will feature Physx 3.0. It should feature in Day-Z
-AND A VERY SIMPLE SUGGESTION-
A Notepad and Pen. Something you can write in (type) and tear pages out of. This is such a simple thing yet has so many uses. You could leave a note on your body for anyone that killed you. Leave a note on a door. Jot down coordinates for key areas. Write instructions or crafting recipes and give them to friends. Leave a note in a vehicle. Leave one on a corpse. Make lists. Write a novel. Whatever. Please implement this in the standalone!
-COMMUNITY SUGGESTIONS-
-RADIOS-
-BARRICADING-
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Terwijl Rocket toch al confirmed heeft dat het eerder tussen VR 4.0 en VR 3.0 ligt, dacht ik?