Sémoanie
Legacy Member
TIer 1:
Extreme Conditioning - sprint faster (Pro: climb faster)
Sleight of Hand - faster reload (pro: faster weapon swap)
Scavenger - re-supply ammo (pro: more starting ammo)
Blind Eye - undetectable by killstreaks (pro: lock on air support faster, higher damage to air support)
Recon - explosive damage paints target on mini map (pro: bullet damage paints targets)
Tier 2:
Hardline - 1 less kill for streak (pro: 2 assists count toward pointstreak)
Assassin - immune to UAV, thermal, etc. (pro: immune to EMP and counter-uav)
Overkill - 2 primaries (pro: 2nd primary can be equipped with two attachments)
Quickdraw - faster aim down sights (pro: faster recovery from equipment and grenade usage)
Blast shield - less damage taken from explosives (pro: immune to stuns and flashes)
Tier 3:
Sitrep - detect enemy equipment (pro: hear enemy footsteps better)
Dead Silence - silent footsteps (pro: no falling damage)
Stalker - faster movement while aiming down sights (pro: delay claymores)
Marksman - ID target from range (pro: longer breath time)
Steady Aim - increased hip fire accuracy (pro: faster aiming down sights while sprinting)
Extreme Conditioning - sprint faster (Pro: climb faster)
Sleight of Hand - faster reload (pro: faster weapon swap)
Scavenger - re-supply ammo (pro: more starting ammo)
Blind Eye - undetectable by killstreaks (pro: lock on air support faster, higher damage to air support)
Recon - explosive damage paints target on mini map (pro: bullet damage paints targets)
Tier 2:
Hardline - 1 less kill for streak (pro: 2 assists count toward pointstreak)
Assassin - immune to UAV, thermal, etc. (pro: immune to EMP and counter-uav)
Overkill - 2 primaries (pro: 2nd primary can be equipped with two attachments)
Quickdraw - faster aim down sights (pro: faster recovery from equipment and grenade usage)
Blast shield - less damage taken from explosives (pro: immune to stuns and flashes)
Tier 3:
Sitrep - detect enemy equipment (pro: hear enemy footsteps better)
Dead Silence - silent footsteps (pro: no falling damage)
Stalker - faster movement while aiming down sights (pro: delay claymores)
Marksman - ID target from range (pro: longer breath time)
Steady Aim - increased hip fire accuracy (pro: faster aiming down sights while sprinting)


Als ge in het lager onderwijs zo loog kreeg ge een pak rammel
"wij doen het niet voor het geld" enzo