Goldrusher
Legacy Member
Heel lang en interessant artikel op Kotaku over de development hell van deze game.
tl;dr: There kinda was no game.
tl;dr: There kinda was no game.
Everyone I asked about Ragtag’s story was unanimous about one thing: They all thought it was awesome. The lead protagonist was Dodger, described as a “cracked mirror version” of Han Solo, and over the course of the game he’d battle alongside a band of fellow misfits like Robie, a gunslinger and Dodger’s partner in crime; Oona, the daughter of a mob boss; and Buck, the veteran leader and mentor of the crew. Set between the original Star Wars and The Empire Strikes Back, Ragtag would focus on the impact of Alderaan’s destruction and tell a story about criminal families, scoundrels, and action-packed heists. “This was the coolest shit I’ve ever seen,” said one person who saw the story. “[Hennig] had total buy-in from the start on that. Everybody was buzzing.”
In order to distinguish Ragtag from Uncharted, a point that EA’s executives felt strongly about, Hennig and her team came up with some lofty ideas for gameplay. You’d play as multiple members of the team, and each would have their own AI minds and abilities when you weren’t controlling them. There were no Jedi powers, but one big theme was “sabotage”—you’d be able to manipulate the environment to distract and divert enemies in non-violent ways.
https://kotaku.com/the-collapse-of-viscerals-ambitious-star-wars-game-1819916152