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fcberke zei:Geen enkel level uit de eerste crash bandicoot.
"Almost everything was missing," Vicarious [Visions] designer Dan Tanguay said to Ars in an interview. By "everything," he means all of the Crash games' source code and reference materials.
"The original engine was specifically built for PlayStation 1," Tanguay said. "Naughty Dog pushed [the PS1] to the limits. They made a fantastic engine for doing that. That engine didn't see the light of day beyond PlayStation 1, as far as I know, and it certainly wasn't usable by us. Any code, anything like that, we didn't have access to."
Thankfully for Vicarious, the team did uncover a crucial data set: all three games' 3D meshes, provided by both Sony and Naughty Dog as a series of hard drives. ("They were compressed in some wacky format that we had to decode," Tanguay pointed out.) Meshes don't make an entire game, of course—far from it. Data on the original games' animations, characters, artificial intelligence, control timing, textures, and even a lot of the music was gone (though Tanguay confirms some musical data was recovered to help the team lock into songs' timing and MIDI instrumentation layers).
All the meshes did was help the team nail the architecture and scale of the worlds Crash would run, jump, spin, and repeatedly die in.
The rest, Vicarious producer Kara Massie said, came down to eyeballing and video comparisons. Crash remaster prototypes would run alongside video footage of the original games to confirm timings.
The team relied on a group of "hardcore fans in quality assurance and design" who offered notes and complaints after testing each build. The game's art team had a limited amount of concept art to access, so its members were encouraged to also study up on Crash's visual inspirations, including Who Framed Roger Rabbit and Animaniacs.
The team also has classic-gaming speedrunners in mind, and Tanguay said that many speed-assisting exploits from the original trilogy have been preserved. "We took [each exploit] on a case-by-case basis," Tanguay said. "In some levels, [exploits] are absolutely key. We left some in there, and we added some new ones to discover."
Ik wou u nabootsen.Gavin zei:Speelt gij met een bezopen bandicoot, Joeri?![]()
Dan gaat ge toch nog wat debieler moeten doen eens er alcool int spel is.StanTem zei:Ik wou u nabootsen.

Gavin zei:Dan gaat ge toch nog wat debieler moeten doen eens er alcool int spel is.
Ik voel het, ik ga toch plooien op de releasedag en hem in huis halen ook al ben ik niet tevreden met de prijssetting van die hele remasternest.
Gavin zei:Dan gaat ge toch nog wat debieler moeten doen eens er alcool int spel is.
Ik voel het, ik ga toch plooien op de releasedag en hem in huis halen ook al ben ik niet tevreden met de prijssetting van die hele remasternest.
shawnthaboss zei:Bwa als ze al 40-50 euro vragen voor remasters van games die nog op de ps3 zijn gekomen mogen ze voor games doe ze moeten overzetten van ps1 toch op zen minste hetzelfde vragen imo.

)Oei, en het heeft niets met CTR te maken precies. Het was te denken.Jwells zei:Er is ook al DLC bij gekomen (tja, Activision he)
M!k3 zei:iemand een idee of Gamemania dit vroeger zou verkopen ?
StanTem zei:Enkel als een andere winkel dat eerst doet.
Jwells zei:Wanneer verloopt de review embargo ?
Neem aan dat jullie al een review copy hebben ontvangen van Sony ?