THE INFORMATION IN THIS THREAD IS IN NO WAY OFFICIAL, AND MAY CONTAIN ERRONEOUS OR OUTDATED INFORMATION
The Basics
-To be released in third quarter (July-September) 2009
-Not yet feature complete (as of August 20)
-The game has been in development for about four months (as of 08/08)
-System Requirements identical to Europa Universalis III and Europa Universalis: Rome
-May take advantage of multi-core systems.
General Game information
-The game will start in 1936 and end in 1948
-The game will have set scenario dates, and will not allow starting at any date.
-The game will use a 3D graphic engine.
-It is extremely likely both 3D Sprites and Counters will be available.
-Multiplayer will use the same engine as Europa Universalis III and Europa Univeralis: Rome
-Concentration camps, gulags, prisoner of war camps, the holocaust, systematic purge, chemical weapons and non-abstracted strategic bombings will NOT be in the game.
-The AI will play to win.
-The Learning curve will not be as steep as with Hearts of Iron II.
The Map
-It will feature more than 10 000 land provinces (compared to less than 3000 in HoI 2)
-The Eastern Front will include 250 provinces (presumably the length of the front, or the distance from eastern poland to Moscow)
-Provinces will be grouped together in regions.
-Industrial capacity will be built at the regional, not provincial level.
-AA, ports and airports appear to be built at the provincial level.
-National borders on the map seen in early screenshot are not finished yet.
Gameplay
-You will be able to give the AI command over certain fronts.
-Democracies will now be unable to build massive armies in peace time, and will have to mobilize when war is near
-The game will feature historical events found in Hearts of Iron II
-Some of the old events from HOI II may now be national decisions, other may no longer be tied to specific days.
-There will be dissent hits for losing major cities. Your nation may surrender.
-The Europa Universalis Warscore system will be implemented.
-If defeated, you will be able to form a goverment in exile in an ally's capital.
-Governments in Exile can attempt to reclaim their homeland via encouraging resistance, controling partisans, etc.
-Failure to contest strategic warfare will hurt your national unity.
Research, Economy & Diplomacy
-As with Hearts of Iron I, research will involve researching individual elements (ie, "38 mm gun") instead of complete units.
-There will now be unlimited numbers of technologies, but later technology will result in more expensive units.
-International deals will now only allow resource-for-money deals, and no longer resource-for-resource deals.
-Nations of the comintern may remain able to trade resource for resource between them.
Units
-The smallest unit size will be the division.
-Divisions will be more customizable than simply adding one brigade; they may be made up of several brigades instead.
-Different units will actually be different (ie, two tanks that were both "Improved Medium Armor" in HoI II will be different units in III)
-There will be twelve types of naval units. Destroyers will be built as flotillas.
The Staff
-Johan is an evil tease.
-He knows all this because Tyler knows this.