Archief - Heroes of Newerth

Het archief is een bevroren moment uit een vorige versie van dit forum, met andere regels en andere bazen. Deze posts weerspiegelen op geen enkele manier onze huidige ideeën, waarden of wereldbeelden en zijn op sommige plaatsen gecensureerd wegens ontoelaatbaar. Veel zijn in een andere tijdsgeest gemaakt, al dan niet ironisch - zoals in het ironische subforum Off-Topic - en zouden op dit moment niet meer gepost (mogen) worden. Toch bieden we dit archief nog graag aan als informatiedatabank en naslagwerk. Lees er hier meer over of start een gesprek met anderen.

suiraCLAW

Legacy Member
Is in orde (maar lees eerst wat basic guides op de forums als je geen dota hebt gespeeld, de beta heeft nog geen tutorail).

Marly

Legacy Member
Merci :niceone:

Heb vroeger dota wel gespeeld, maar nooit echt 'serieus'.

Dat van die guides dacht ik zoiezo al te doen :)

Decay

Legacy Member
__soul zei:
sinds zijn laatste buff is dit ook niet meer nodig.

Op geen enkele hero moet je beginnen met boots. want als ik iemand zie met boots betekend dat die geen/amper geld had voor een pot, dus harass ik hem zodat hij al direct trg naar zijn base moet :)

Idd, gebt wel gelijk op da vlak. Maar in de games waar ik speel is boots op swift vaak een goede keuze, ge hebt gewoon algemeen meer kans om te chasen of om weg te lopen van een gank. En de meeste spelers checken andere hun items toch niet op dat niveau (1500+) dus vaak resulteert dat in een paar zeer easy kills int begin vant spel zonder dat ge constant moet teruglopen naar base. Op een hoger niveau zou ik gewoon niet durven boots te kopen als eerste item xD
Het risico is vaak gerechtvaardigd tegen low skilled spelers.

keZzar

Legacy Member
Boots op swift blijft lekker. Ge hebt toch nen support bij u staan mee extra boomkes voor u. En de chick heeft maar keer over te vliegen om u wa extra hp te schenken.

In comp gaat ge meestal wachten tot lvl 3 om dan nen kill te halen en dus ook pas later u boots laten overkomen.

__soul

Legacy Member
Restriction Lifted

You can now talk about this stuff outside of this forum without fear of retribution from an angry god. Any god. Pick one.

I am posting the changes for 0.2.36 first and then all notes to-date in one nicely formatted way

I am going to build and put this up when I can, so ... soon-ish. ish.

Quote:
Version 0.2.36
-------------
- A few stringtable fixes
- Updated french stringtables, thanks to Magissia
- Fixed the sound stacking on plated greaves
- When a player buys back, it now uses the following calculation: Cost = 100 + Level * Level * 1.5 + GameTimeInMinutes * 15
- Cleaned up and tweaked Legionnaire's model and texture

Chronos
- Fixed Chronosphere so it hits all units again (towers, wards, etc)
- Curse of Ages no longer stacks with Brutalizer

Deadwood
- Grabby Hands are once again hidden from players, even by towers/true sight
- Trees killed by Clearcutting now have a cool new death
- Fixed an issue with Willowmaker preventing knocked down heroes from standing back up automatically

Electrician
- Energy Absorption instant cast time
- Electric Shield damage aura increased to 12,24,36,48 Magic damage per second
- Electric Shield damage aura increased to 300 radius (from 250)

Madman
- Remove force range from Barrel Roll

Nymphora
- Grace of the Nymph can now only be cast on ally units with mana

Valkyrie
- Javelin of Light sound radius lowered so enemies you throw it at won't hear it unless they are close

Zephyr 3.0
- Stun lowered to 1 second on Gust
- Zephyr now again says WHOOP
- Cyclones
* Increased back to 2,4,6,8 max. Back to dealing 15,20,25,30 Magic damage per second each
* Consuming a Cyclone now costs no mana. When a Cyclone dies, it automatically heals Zephyr.
* Heal lowered to 40 health
- Wind Shield
* Now lasts 3 seconds, down from 4
* Chance on both evasion and redirection lowered to 6,9,12,15%
* Grants Zephyr 10% movement speed while active
- Wind Control renamed to Typhoon
* Cooldown increased to 90 seconds
* Mana cost reverted to the original numbers (100,150,200)
* Summons a Typhoon at the target location for 6,8,10 seconds
* Typhoon itself has a 110 unit radius. Total effect has a 550 unit radius.
* Slows enemies linearly based on distance from the center (99% slow at the center [100 movespeed], 0% at the outer edge of effect)
* Deals damage based on distance from the center. Up to 80,120,160 Magic damage per second with a linear dropoff.
* Deals max damage if standing inside of the Typhoon itself.
* Still grants max cyclones on use
Quote:
Notes To-Date for Upcoming 0.1.66
-------------
General

- Banning Pick
* 3 bans per team, done by captains. Then alternates everyone picking their own heroes out of the remaining choices.
* 60s total extra time is given per team. Time is subtracted from your extra time when the normal countdown has reached 0. If the extra time reaches 0, a random choice is made.

- Building invulnerability now provides 9999 Magic Armor as well as the Physical Armor
- If you make any illusions/images (as with the rune or Geometer's) while having steamboots they will no longer have less health
- Certain abilities were hitting runes that should not have
- Couriers will no longer aggro creeps, even when standing still
- Now the new neutrals vary their walk and idles, instead of acting in sync
- Attack abilities (Webbed Shot) and attack toggles (Harkon's Blade) override attack modifiers (Frostwolf, etc)
- Fixed tooltip status effect information sometime being incorrect
- Fix combat type tooltip when multi-selecting units
- Fix so all forms of 'sheep' cancel an invibility spell if it's still in the fade time
- When a player buys back, it now uses the following calculation: Cost = 100 + Level * Level * 1.5 + GameTimeInMinutes * 15

- Bajillidan spelling corrections
- New game tips
- Fix cooldowns on spectator tooltips
- Updated french stringtables, thanks to Magissia


Items

- Nullstone loses 5 seconds of cooldown time anytime an ability would be blocked but Nullstone is still in cooldown
- Can now disassemble Hellflower
- Frostwolf now using % based attackspeed slow instead of negative attack speed for stronger scaling late game
- Puzzlebox changed to 2 initial stock with 9 max stock, 10 minute respawn on each charge
- Ring of sorcery will now only hit units with mana
- Fixed the sound stacking on plated greaves

- The following auras can now be toggled on and off
* Mock of Brilliance's damage aura


Heroes

- The following auras can now be toggled on and off
* Soul Reaper's Withering Presence
* Magebane's Master of the Mantra
* Kraken's Tidal Pull
* Soulstealer's Dread
- Tweaks to Maliken, Pharaoh, Magmus, Legionnaire, and Ophelia animations

Blood Hunter
- Blood Crazy is now just an unremovable debuff
- Proportions changed slightly

Chronos
- Time leap does 50,100,150,200 Magic damage on impact
- Rewind reworked
* When damaged, Chronos has a 10,15,20,25% chance to heal back the damage at a rate of up to 25% of his maximum health per second
- Time Freeze renamed to Curse of Ages
* Steals 1/2/3/4 Agility per hit, debuff lasts 10 seconds. Each debuff is individually timed
* Four consecutive hits on the same target will lock that target in time (stun) for 1 second
* While someone is stunned by Curse of Ages, Chronos can not build charges towards another stun or steal any agility
* Does not stacks with Brutalizer
* No longer propagates to illusions
- Chronosphere
* Allies can now move and cast while inside, but everything they do is reduced by 90% speed (MS, AS, CS)
* With Staff of the Master, the slow is reduced from 90% to 80%

Deadwood
- Voice
- Base armor lowered by 3 (to 1.24)
- Rotten Grasp range changed from 1500 to 1300
- Slow from throwing a log now decreases linearly
- Trees killed by Clearcutting now have a cool new death
- Fixed an issue with Willowmaker preventing knocked down heroes from standing back up automatically

Electrician
- Static Grip
* No longer does AOE damage but now deals 20,40,60,80 Magic damage per second to the primary target
* When Static Grip ends on a unit, its idle animations now play instead of it being frozen
- Electric Shield
* Mana shield now has a 12,24,36,48 Magic DPS 300 aura around the electrician while on
* Requires 20% mana to activate
- Energy Absorption
* Instant cast time
* Now does 85,165,225,300 magic damage and Electrician gains 50 movespeed as long as he hits something with it.
* No longer giving armor or magic armor
* Still gives mana at the same rate
- Cleansing Shock
* Cooldown lowered to 14,12,10
* Deals 600 Magic damage to enemy summoned units
* Cast time lowered to 100ms (from 300)
* Now Staff of the Master compatible. Chains to 2 additional targets
* If the target is a hero, it will only bounce to other heroes of the same faction
* If the target is a non-hero, it will bounce to the closest units (heroes or non-heroes) of the same faction

Engineer
- Tinker now passively lowers the base attack time of the Turret by 15,20,25,30%

Forsaken Archer
- Skeletons now have 20 health at all levels

Jeraziah
- Protective Charm duration set to 5,8,11,14 seconds (from 5,10,15,20)
- Righteous Strike's slow duration set to 2,3,4,5 seconds (from 5 at all levels)

Keeper of the Forest
- If an enemy hero comes within a 300 radius of Keeper's Eyes, the eye will be made visible to that hero's team
- Camouflage now plays the spell visual effect on the correct target now when cast on allies
- Root effects now play even if he is stealthed when casting

Madman
- Stalk's slow debuff is now only applied to madman if he fails to do damage to enemy heroes for the duration. If Stalk is canceled prematurely (via attacking or using an ability), the slow debuff will also not be applied

Magebane
- Base strength lowered to 17 (from 20)

Magmus
- Voice

Night Hound
- Can no longer attack allied units when he stands in his Smoke Bomb

Nymphora
- Grace of the Nymph can now only be cast on ally units with mana

Pharaoh
- Finally fixed him randomly getting stuck in his mummies. Pharaohs rejoice!

Pollywog Priest
- +5 Movement speed

Pyromancer
- Leveling fervor now also grants all of your abilities and attacks the power to put a burning fire DoT on anyone hit
* Every time you hit someone with a spell or attack them, it refreshes the duration of the DoT and adds a charge. 1,2,3,4 Magic damage per second per charge, 3 second duration

Sand Wraith
- Desert's Curse's slow will no longer go through magic immunity

Scout
- Detonate will now refresh the cooldown when you lay a new eye
- Nullstone will now properly block Marksman Shot

Valkyrie
- Javelin of Light sound radius lowered so enemies you throw it at won't hear it unless they are close
- Valkyrie's Prism cooldown to 120 at all levels (from 160)
- Valkyrie's Prism manacost to 100,150,200 from (200,250,300)

Witch Slayer
- Drain can now only target units that have mana

Zephyr
- Leap removed, replaced with Gust
* Target a position and click/drag the mouse in a any direction to release the gust of wind from the point you click in the direction the mouse is dragged
* Enemies in the cone are pushed in the direction specified, stunned for 1 second and dealt 75,125,175,250 Magic damage
- Cyclones reworked
* On use, consumes one cyclone instantly, healing for 40 health
* No longer has a cool down
* No longer restores mana
* Manacost removed
* When a Cyclone dies, it automatically heals Zephyr
- Wind Shield
* Now a passive and will now apply its buff to Zephyr for 3 seconds after a successful attack
* Chance on both evasion and redirection lowered to 6,9,12,15%
* Grants Zephyr 10% movement speed while active
- Wind Control renamed to Typhoon
* Cool down is now 90 seconds (from 120)
* Mana cost stays the same
* Summons a Typhoon at the target location for 6,8,10 seconds
* Typhoon itself has a 110 unit radius. Total effect has a 550 unit radius.
* Slows enemies linearly based on distance from the center (99% slow at the center [100 movespeed], 0% at the outer edge of effect)
* Deals damage based on distance from the center. Up to 80,120,160 Magic damage per second with a linear dropoff.
* Deals max damage if standing inside of the Typhoon itself.
* When cast, the maximum number of Cyclones are spawned around Zephyr (based on the level of Cyclones)

splasH^

Legacy Member
Forsaken Archer
- Skeletons now have 20 health at all levels
Mmm das wel +5 gold per skellie dage one shot, weet wel ni of die nerf groot genoeg is

Kowlier

Legacy Member
lol@ chronos en electrician. elec zal wss meer gepicked worden nu, met een inherente mock, en time leap die damage doet + reworked bash met agisteal, gg chronos :p

__soul

Legacy Member
Kowlier zei:
lol@ chronos en electrician. elec zal wss meer gepicked worden nu, met een inherente mock, en time leap die damage doet + reworked bash met agisteal, gg chronos :p

khad nog ff met één vn die devs gespeeld en die wou gewoon dat chronos niet zoals FV was in dota. farmen voor een bepaalde tijd zodat ge dan iedereen solo'd.

pyro heeft ook wel een interessante buff voor te harasse in uw lanes

Kowlier

Legacy Member
feit, chronos heeft nu veel meer earlygame capacities. en pyro, had die dat dan nodig? :)

UnD3RD0G

Legacy Member
Kowlier zei:
vanavond hond, vanavond! zorg ma dak u broer niet moe lastig vallen :angry:

vanavond zal niet lukken, stapke zetten he :) - misschien eerder in de nacht ( 24u voorbij )
maar kga nu wel eentje booten :)

__soul

Legacy Member
UnD3RD0G zei:
hmm electrician seems to be have become nice
seffes eens uitproberen

dit zijn nog beta beta patch notes. deze changes zitten momenteel nog niet in de beta :p

FalconGX

Legacy Member
Daar spreke ze over 0.2.36 versie.
We zitten maar aan 0.1.65, ni?
Zijn er dan al beta patchnotes voor 0.1.66?

__soul

Legacy Member
FalconGX zei:
Daar spreke ze over 0.2.36 versie.
We zitten maar aan 0.1.65, ni?
Zijn er dan al beta patchnotes voor 0.1.66?

wat je hier ziet, zullen de notes zijn voor 0.1.66 wss. beta beta heeft gewoon andere nummering ;)

suiraCLAW

Legacy Member
Soul's versie van zephyr's ult is wel niet correct meer: in de nieuwere versie doet hij minder damage en minder slow.

__soul

Legacy Member
Version 0.2.37
-------------
Kongor
- Has Treewalking naturally now. Kongor is not stopped by trees.

Pyromancer
- Fixed building dot only lasting 3 seconds instead of 6

Zephyr
- Cyclones now heal on expire as well as consume by use
* Heal lowered to 35
* When consuming, automatically consumes the oldest Cyclone first
- Typhoon
* Now grants clearvision in the radius
* Now kills trees in the radius
* Typhoon inner radius reduced to 60 units, max damage and 99% slow apply inside this radius
* Max DPS inside the Typhoon lowered to 80,100,120 DPS
* Outside of this radius, slow tapers from ~50% - 0%. Damage goes linear from 100% -> 0%.

__soul

Legacy Member
Version 0.2.39
-------------
Blacksmith
- Magic Armor reduction lowered to -1,-2,-3,-4 from -2,-3,-4,-5

Zephyr
- Lowered the cast range of Typhoon to 500
ISN'T ITERATION FUN?

Quote:
Version 0.2.38
-------------
- Sound fix on chronos Curse of Ages
- Fixed some typos

Zephyr
- Base int lowered to 15
- Int gain lowered to 1.8
- Manacost of Gust increased to 120 at all levels
- Cyclones now heal for 30 when consumed by the ability and 15 if they expire naturally
- Cooldown of Typhoon increased to 100 seconds
- Typhoon now does 60,90,120 damage
Het archief is een bevroren moment uit een vorige versie van dit forum, met andere regels en andere bazen. Deze posts weerspiegelen op geen enkele manier onze huidige ideeën, waarden of wereldbeelden en zijn op sommige plaatsen gecensureerd wegens ontoelaatbaar. Veel zijn in een andere tijdsgeest gemaakt, al dan niet ironisch - zoals in het ironische subforum Off-Topic - en zouden op dit moment niet meer gepost (mogen) worden. Toch bieden we dit archief nog graag aan als informatiedatabank en naslagwerk. Lees er hier meer over of start een gesprek met anderen.
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