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Toine23 zei:Zou het terug zo een logge besturing zijn zoals in KZ2 en KZ3?
rafbanaan zei:Geef mij maar de besturing van Killzone 2, damn i loved it. Killzone 3 besturing was al meer die CoD spelers tegemoet te komen.
Jersy zei:Dees wordt mijn eerste ps4 titel toch, misschien black flag maar dunno of ik mij ga kunnen inhouden om niet op de ps3 te kopen
Maar killzone ziet er steeds beter uit en die multiplayer ziet er zeer gelikt uit.

Xhizor zei:Ga black flag kopen op ps3 grafisch zal er wel een verschil zijn, de vraag ga zijn of het verschil wel zwaar de moeite ga zijn.
Back on topic met hoeveel spelers ga je in een map kunnen spelen ?
You’ve scrutinized our multiplayer announcement, combed through each frame of the Gamescom trailer and studied all the online coverage you could gather. Great! Now check out this list of Killzone: Shadow Fall multiplayer details that may have escaped your attention:
Player Mechanics
Most of the player mechanics available in the single-player campaign are now also available in multiplayer. This includes the cover system that allows you to snap in to/lean out of/vault over cover, as well as the sliding mechanic. In addition, the brutal melee system has been expanded with drop-down melees as seen in the single-player playthrough.
Weapons
Multiplayer features 22 different weapons, all of them unlocked from the get-go. Your ability to master the weapons is key, as each weapon has very different dynamics. For an in-depth look at the new weapons, read our “Guerrilla Armory” articles about the StA-55 Assault Rifle, the VC-15 shotgun pistol, the M55 assault rifle and the VC-30 shotgun. More weapon articles are coming to Killzone.com soon!
Attachments
There are 19 different weapon attachments in multiplayer, unlocked by completing specific challenges. You can use these to extend the functionality of your weapons in a variety ways, from enhanced scopes to new ammo types to secondary fire options. Adding attachments that complement your playing style can greatly enhance your combat effectiveness.
Classes & Abilities
There are three distinct classes and 12 unique special abilities in multiplayer. Each of the classes can be enhanced with up to two special abilities, allowing for some highly specialized playing styles. We’ll cover the three classes and their available abilities in more detail in the coming weeks, but we can already reveal that there will be a Placeable Spawn Beacon ability.
Custom Warzones
Warzones, with their trademark rotating mission modes, return to multiplayer with supercharged customization features. There are eight mission modes in total, four of which are new to Killzone. More importantly, you can customize these modes to your heart’s content and share your favorite settings with the rest of the community. We will regularly highlight popular and interesting community-created Warzones for you to try out.
Combat Honors
Combat Honors are temporary bonuses that can be activated by earning enough points during a round. These bonuses stay active for as long you continue play - when your play session ends, you lose your Combat Honors. Combat Honor bonuses range from an increase to movement speed to reduction in recoil.
Post-Launch Support
We aim to keep the post-launch multiplayer experience fresh through the frequent release of paid DLC expansion packs that offer new gameplay and customization features. At the same time, all DLC multiplayer maps will be released free of charge to prevent the player base from becoming fractured.
The Killzone: Shadow Fall announce trailer gave you a glimpse of their agents and the devastation they left in their wake. But who are the Black Hand – and what are their sinister intentions? In this first installment of Guerrilla Dossier, we take a closer look at one of the factions threatening the stability of Vekta.
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In the Killzone: Shadow Fall universe, the Black Hand are an emerging threat from the Helghan Sector – a splinter faction of radicals and zealots. Fueled by their anger at the destruction of Helghan in Killzone 3, they’ve sworn revenge against the “hypocrites of Vekta”, who they believe preach peace and co-existence but practice violence and oppression.
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To exact their revenge, the Black Hand are attempting to force a return to all-out war. This puts them at odds with the government of New Helghan, who seek to avoid another conflict that would inevitably end in mutually assured destruction. The Black Hand mostly recruit from disgruntled elements with the Helghan military – those furious that their leadership chose to shelter with the Vektans rather than obliterate them – and take refuge in the slums of New Helghan.
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Unlike the Helghast army, the Black Hand are an irregular force, specializing in acts of violence and sabotage. They’re mainly equipped with makeshift gear and weapons – surplus from the Second Extrasolar War – but curiously also possess modern mil-spec gear such as top-of-the-line infiltration projectors. As Shadow Marshal Lucas Kellan, the Black Hand are one more threat you’ll need to deal with to prevent the destabilization of the entire planet.
