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nog wat nieuwe info:
Axe Warrior!
dat word zeker mijn eerste job!
/edit: doorgestuurd naar Sir.Killalot voor frontpage news
Source: FFXIVCore.com - Final Fantasy XIV FansiteNewest Final Fantasy XIV Info!
New info on FFXIV was released at Gamescom news event being held from the 19th to 23rd of August at Cologne, Germany.
The new information on FFXIV, announced just this June, was released at Gamescom. The presentation revolved around in-game footage, including a presentation revealing a very expressive new emote system. A trial area was set up to give players a preview of the Guildleve and battle system. We now know of the basics of the battle system! Here, we'll show you a few of the pictures from the preview as well as an interview with Mr. Tanaka, the producer.
Four New Classes Revealed
Monk (Martial artist), Archer, Tailor, Axe Warrior
Picture captions:
Versatile Battle System!
The auto attack system was used in [FFXI], giving players the ability to just select "attack". However, in [FFXIV], each attack must be selected from the action menu (the icons lined up on the bottom of the screen). There are many different ways to fight depending on the selected action menu, so even solo battles can have a deep element of strategy.
Different types of Guildleves exist, each with different goals set up on them. (Guildleves are like quests)
Open and Deeply Strategic Battles
You can freely set 10 of your abilities on the action menu (these will change according to your equipped weapon). You can also choose your items and emotes from this menu. Furthermore, "Dodo attacks from the right" appears in the message window. Could the direction attacks come from also be important?
When you clear a Guildleve, a warp point appears.
You select your ability or any action from the action menu. The gauges to the right of your character are what has been selected to measure the availability and strength of commands. The gauge under each ability name is the action gauge, to the left of the icon is the power gauge.
When the action gauge for the selected ability fills up, it then activates. The level of the power gauge determines the power and accuracy of each move, and the type of moves you can use change depending on your TP gauge.
The layout is freely customizable!
The status bars and the message window are all freely customizable. The player has the ability to move them to where they prefer them to be. The player can also change the size of the message window.
FFXIV Fast Play Report
We sent out our Dengeki Travel Team Osho to Germany for Gamescom to experience [FFXIV]. They were able to play the game and write up this report for us.
First, the playable version this time takes place near an Aetheryte (a teleportation device). There are different Guildleves to choose from. Once you choose a leve, it is automatically activated. After activation, your HP and MP recovers. A time limit is also displayed on it (this demo has a 30 minute limit). The leve I chose involves defeating a certain number of two monsters, dodo and puku.
During exploration, you can check the terrain layout with the map. Compared to [FFXI], the terrain has finer details and the field is considerably larger. Going south and we fight the dodo!
I immediately pulled out my sword and locked my target on. Battle start? Eh... why am I not attacking? I thought. It turns out that you have to manually issue commands to perform an action by clicking on their icon in the action bar or pressing the number key on the keyboard that corresponds to the ability set in the action bar. Some abilities (such as Red Lotus for the 1h sword) also takes TP to perform. However, TP will not reach 0 when used as a skill only uses a particular amount.
Even though you can activate a command once the action gauge is filled, if the player waits instead, the power gauge then begins to fill up. Waiting for it to fill up before activating the action will render your attack more powerful and accurate. With this, even melee fighters are no longer simple "auto attack drones" in [FFXIV]. It is important to time your offense and defense, putting the players on their toes during the game play.
It's possible to progress in the game this time without battling!
We were able to interview Producer Tanaka Hiromichi and Global Online Producer Sage Sundi.
Dengeki: How many Guildleves are there this time?
Tanaka: There are a lot. The rewards are not limited to just money or items, it can also be something like "Sword skill level up leve".
Dengeki: Say, for tailors, are there leves set up for them to craft?
Tanaka: Yes, in those leves, there isn't any fighting so tailors can level up their crafting skills like smithing and tailoring.
Sage: This time around, because of the Guildleves, players can focus on crafting to level skills up. They can progress in the game this way.
Tanaka: It's possible to reach the highest level without even having to fight once! This is one of the concept for this game.
Sage: However to reach the deepest dungeons, it might be needed to enlist the help of fighting classes.
Tanaka: Since the weapons have durability this time around, you can't keep on fighting with the same weapon over and over. Crafting becomes an essential element of the game. The fighting class will either be asking help from crafters or level up a crafting skill on their own!
Axe Warrior!
dat word zeker mijn eerste job!
/edit: doorgestuurd naar Sir.Killalot voor frontpage news

