Goldrusher
Legacy Member
Kotaku preview:
Players start with a customizable character. Maybe you’re a cool monkey man. Maybe you’re a swashbuckling lady. You start in a low social station, maybe as a slave. Or, Ancel suggested, maybe you deliver pizzas on a space tuk-tuk, and you see a port full of spaceships that can warp through the universe. “We want people to understand that one day, they’ll be able to have their own giant spaceship.”
Players will meet characters and add them to their team, picking who comes along for their journey. They’ll have a home base, set in a customizable spaceship.
Exploration will span the galaxy, as the developers want players to zip across planets from city to city and fly from planet to planet. All of the content can’t be hand-made, so Ancel explained that the developers will, to an extent, use random generation. They will hand-make some content and let the computer do some of the other. Many of you reading are probably having No Man’s Sky flashbacks right now, but Ancel actually referenced Dwarf Fortress as an inspiration.
[...]
Beyond Good & Evil 2 is going to have multiplayer, though Ancel and his team aren’t sure how many people it’ll support. They’ve dabbled with up to 15 players in tests of their engine, but they don’t plan to go massively multiplayer. “We’re really not in the MMO business,” Brunier said. “It’s an action-adventure game I can play alone or with my friends.”
deadspin-quote-carrot-aligned-w-bgr-2

