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Zal eerder a la gow zijn. Verschillende moeilijkheidsgraden die je wss kan kiezen...Kenneke10 zei:War kan je die plaatsen als moeilijkheidsgraad ? hopelijk geen sekiro toestanden![]()
Kenneke10 zei:War kan je die plaatsen als moeilijkheidsgraad ? hopelijk geen sekiro toestanden![]()
So, how hard is this game? It looks like it could be pretty tough.
There's a range, because different people play games for different reasons. One of the challenges of making games is realizing not everyone plays for the same reasons. Especially when you're talking about open-world games, which are big games, so you have players who are basically just tourists, there are people who are really story-driven, there are people who are really action-driven. For us to be successful, we kind of need to appeal to all those groups, and one of those groups are the people who are really, really into the action and really want a challenge. That's part of the experience for them.
The story is about Jin being forced to change and being challenged by these overwhelming numbers of Mongols -- I want to feel that. And the game will absolutely give that to you, if that's what you want. We will wreck you if that's what you want. At the same point, if you're playing to be a tourist, you still need to feel like you're challenged, you don't just want a cakewalk. The game needs to scale down to provide the right challenge, but still make your choice feel meaningful. If you can just cakewalk through every fight, then the parts where Jin is sneaking around just don't make sense anymore. Why would I do that? The story is about how the Mongols are forcing you to change, so they need to force you to change. No matter who you are as a player, if your experience doesn't match Jin's, the story won't land. So, there does need to be challenge for everyone, but what that's going to mean is going to depend on who you are as a player.
So, will there be an actual difficulty setting?
Oh, there'll absolutely be a difficulty setting. We can try to auto-detect it, but it's difficult to do that. But, I think the point is, it's not a masocore game. It's not about killing the player, it's about the time machine. If you don't die, it doesn't feel like a time machine, and if you die too much, you don't care anymore. We have to hit the right balance between those extremes.
https://wccftech.com/ghost-of-tsushima-interview-e3-2018/
hummel zei:Nu komen toch echt de games met de gfx waar ik al zo lang op aan het wachten ben. Dit, FF7 remake, star wars lost jedi. zalig

Kenpachi zei:Met die nieuwe releasedatum krijg ik al goesting om ineens op de PS5 te wachten. Tenzij die ook achteruitgeschoven wordt natuurlijk. Benieuwd of ik mij ga kunnen inhouden.
Kenpachi zei:Met die nieuwe releasedatum krijg ik al goesting om ineens op de PS5 te wachten. Tenzij die ook achteruitgeschoven wordt natuurlijk. Benieuwd of ik mij ga kunnen inhouden.
Jonas89 zei:Waarom? Game is toch ontwikkeld voor de PS4 als hoofddoel