Archief - [PS4] The Order: 1886

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koolcast

Legacy Member
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officiële site

release: 20 februari 2015
genre: action-adventure
dev: Ready at Dawn Studios (US)

>>> Gamersyde


Van het team achter Chains of Olympus en Ghost of Sparta.

With The Order: 1886, we introduce players to a unique vision of Victorian-Era London, an alternate history where technological advances take centre stage in a battle against a powerful and ancient foe. The game takes place nearly 40 years after the Industrial Revolution. But unlike in real history, our Industrial Revolution stems from mankind’s desire to prevail in a centuries-old war. The advances in technology invented by some of the foremost minds of the time, give man an opportunity to take the upper-hand for the first time in their struggle.

In the game, you are a knight, a member of an ancient order, and you will take center stage in this fight for mankind’s survival. As the game takes place in an alternate history, you will be able to interact with real-world historical characters who will aid you in your quest. You will see and navigate real places. You will not only be a witness, but have a hand in real events that have unfolded.


[video=youtube;8hxz8IWWzt8]https://www.youtube.com/watch?v=8hxz8IWWzt8[/video]

Teknohol1c

Legacy Member
Kheb zo als es rap wat zitten op zoeken rond gebeurtenissen in 1886 maar ik vind niet meteen iets.
En nochtans, dat jaartal komt me gelijk bekend voor?

Zeer benieuwd wat het zal worden, gaan ze door op hun fps-ervaringen of smijten ze het over een gans andere boeg en wordt het geen fps? *pray*

lantaarnpaal

Legacy Member
Teknohol1c zei:
Kheb zo als es rap wat zitten op zoeken rond gebeurtenissen in 1886 maar ik vind niet meteen iets.
En nochtans, dat jaartal komt me gelijk bekend voor?

Misschien wegens de akimbo 1887 wapen in CODMW2? :p

of 1886 is iirc het jaar dat cocacola is uitgevonden

of misschien dacht ge aan 1776, amerikaanse revolutie :unsure:

Goldrusher

Legacy Member
Ready At Dawn reveals The Order: 1886, exclusive for PlayStation 4 ? PlayStation.Blog.Europe

With The Order: 1886, we introduce players to a unique vision of Victorian-Era London, an alternate history where technological advances take centre stage in a battle against a powerful and ancient foe. The game takes place nearly 40 years after the Industrial Revolution. But unlike in real history, our Industrial Revolution stems from mankind’s desire to prevail in a centuries-old war. The advances in technology invented by some of the foremost minds of the time, give man an opportunity to take the upper-hand for the first time in their struggle.

In the game, you are a knight, a member of an ancient order, and you will take center stage in this fight for mankind’s survival. As the game takes place in an alternate history, you will be able to interact with real-world historical characters who will aid you in your quest. You will see and navigate real places. You will not only be a witness, but have a hand in real events that have unfolded.

Beyond story and setting, there are a select few key concepts that we wanted to adhere to when we created this title. One of these is the filmic aspect of the game. As we developed our visual target, we used aesthetics that have been present in cinematography for decades to achieve our goal; from lenses, lighting techniques to grading, we wanted to recreate a visual feel that would bring you closer to what you have only been able to experience in movies.

We also strived to create a seamless experience when it came to the game. The idea was to make sure that you never saw any visual discrepancies or breaks in continuity between gameplay and cinematic. Our game models and our cinematic models are one and the same and everything is rendered real-time in the engine as you play the game. The trailer we presented is a great example of that. What you saw is running in-engine, in-game with no gimmicks. These visuals are what you can expect of the final game when you play it.

Goldrusher

Legacy Member
Het kan wel iets worden. Een soort third-person Resistance.

Dawg (oi22)

Legacy Member
Ik heb er vertrouwen in. Ready At Dawn is zeker niet de eerste de beste studio.

StanTem

Legacy Member
[video=youtube;xLk3hthleP8]http://www.youtube.com/watch?feature=player_embedded&v=xLk3hthleP8[/video]

koolcast

Legacy Member
The Order: 1886 was in limbo until PS4 dev kits were released | VG247

The Order 1886 developer Ready At Dawn has confirmed that its steampunk PS4 title was in development limbo for years until Sony released its next-gen dev kits.


If you missed the game’s debut PS4 trailer at E3 earlier this week, you can watch it here – lightning guns and all.

Ready At Dawn’s creative director Ru Weerasuriya told Polygon in an interview that the game was in limbo for years, and that current-generation tech was incapable of hitting the goals the team set itself. So the team waited for PS4 tech to become available before proceeding with the project.

The studio is also known for its hefty God of War PSP prequels Chains of Olympus and Ghost of Sparta.

Developed with the assistance of God of War team Sony Santa Monica Studio, The Order: 1886 is set in an alternate history where the industrial revolution has allowed for some pretty insane firearms.

Weerasuriy added that developing on PSP and PS4 has proven to be quite similar. “Ultimately you don’t change your thinking when developing for one system or another,” he stated. “Your thinking is you maximize what is capable on the PSP or PS4 hardware. The PSP was actually very powerful.”

koolcast

Legacy Member
The Order: 1886: Ready At Dawn Divulges New Details | PlayStation.Blog

Q: So, exactly what kind of game is The Order: 1886?
A: The Order is a third person action adventure with shooting mechanics. It’s very much story-based – it’s a linear story-based game. We’re trying to tell a story. It’s what we call a filmic experience.

Q: It was really refreshing to see London being used as the setting for a video game. Why did you pick the British capital?
A: For me, London is one of the greatest cities in the world. There’s a real diversity there. A lot of European cities have it but specifically London, as there are moments throughout history that have played out there. It has a very interesting history, particularly at the end of the 19th century during the Industrial Revolution. Because this game is based in the real world, we wanted to feed off that and use some of the events, the people and the stuff that existed in that time to accentuate and bring our IP into a world that is believable.

Q: Are Londoners going to recognize it as they city they live in today?
A: Absolutely. Sure, I don’t think we’ll be able to do a 1:1 mapping of London. We tried! We started out by mapping the full city of London. But we’re going to try and stay as true as possible to it. You’ll recognize a lot of things.

There are obviously some things we’re going to put in there that don’t exist, and we’ve moved certain locations a bit, but as you can see from the trailer, when you pass in front of the Thames, Parliament is where it’s supposed to be and London Bridge is where it’s supposed to be. We don’t want people to go “Nah, this doesn’t look right”. You’ll be interacting with real people, real events and real places.

Q: PlayStation gamers will know Ready At Dawn best from your fantastic God of War games on PSP. What are you bringing over to The Order: 1886 from your experience on that franchise?
A: I think what we’re bringing over is everything that we’ve learned over the past 10 years. This was always the goal when we started the company. We started with the mind-set that we’re going to build our own IP, but we didn’t want to be the guys who straight out of the gate went “We’re going to do everything all at once.” So we learned little by little – building technology, building expertise, getting the right team together. It really took us a long time to find exactly what we wanted.

We’ve done well on a single platform. We’ve tried to push the boundaries of what could be done. That’s the same mentality we’re bringing to PS4. We’re working on a single platform – we want to push it, we want to get everything out of it, and hopefully that’s exactly what we’re going to do – milk it for all it’s worth.

Q: What aspect of the game do you think will make gamers say “Woah, that’s new, I’ve never seen that before”?
A: There are gameplay features we’ll be talking about that will be very, very cool. Right now we’re playing with things – the moment-to-moment gameplay is really not what you might expect. We didn’t want to make it single-tone, where you rely on one single thing in expense of the rest.

The overall feel – that filmic experience… the one thing we brought to this is something people are accustomed too but usually can’t tell. When you watch a movie you don’t question what lens is being used. You don’t question why there is grain on the film or why there’s a certain lighting. Those are things we’ve been accustomed to seeing for 30 years. So when it’s missing we usually go “Wait, something is wrong with this image”.

With this game we replicated a lot of physical attributes. We have true lens distortion. We built physical lenses into our engine so we could get something where people will look it and not be totally disconnected. Games have a tendency sometimes to be too clean and crisp. We thrive in the dirt. We just love the fact that it feels dirty. It’s filmed in a very realistic way.

Q: It’s a good fit – London can be pretty filthy!
A: That’s exactly right, and that’s why we chose it I think.

Q: You’re working on a huge new IP on a huge new platform. How are you coping with the pressure?
A: Yeah, it’s tough. Anybody would be lying if they said it wasn’t. It’s a lot of pressure and there are a lot of unknowns. You make a lot of bets at the beginning because you don’t know how things are going to be two years down the line. The good thing for us is that we didn’t have to bring a lot of legacy over, and because of that we’ve made a lot of bets that luckily for us turned out really well. But yes, the pressure is always on. It seems that there’s a lot of expectation now and there will be more after E3. So all we have to do now is finish it!

koolcast

Legacy Member
[video=youtube;_wIgmEch1P8]http://www.youtube.com/watch?v=_wIgmEch1P8[/video]

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lantaarnpaal

Legacy Member
Wow, nice steampunk-setting. Nog nooit iets gelijkaardig gespeeld

koolcast

Legacy Member
The Order 1886 is probably a franchise: "first game" set in post-industrial London | VG247

At the first tech demo for The Order 1886 at Gamescom today, Ready at Dawn CEO Ru Weerasuriya stated that the “first game” takes place in post-industrial London. This suggests that the game is already planned as the first in a franchise.

This isn’t a huge surprise, as the majority of triple-A games these days are created with a franchise in mind. Still, it speaks of a certain confidence in the project. It also leaves room for speculation that we might see a Vita spin-off for the game, as well as an eventual sequel. Still, that is very much speculation.

koolcast

Legacy Member
[video=youtube;CdtcDdkyM70]http://www.youtube.com/watch?v=CdtcDdkyM70[/video]
Het archief is een bevroren moment uit een vorige versie van dit forum, met andere regels en andere bazen. Deze posts weerspiegelen op geen enkele manier onze huidige ideeën, waarden of wereldbeelden en zijn op sommige plaatsen gecensureerd wegens ontoelaatbaar. Veel zijn in een andere tijdsgeest gemaakt, al dan niet ironisch - zoals in het ironische subforum Off-Topic - en zouden op dit moment niet meer gepost (mogen) worden. Toch bieden we dit archief nog graag aan als informatiedatabank en naslagwerk. Lees er hier meer over of start een gesprek met anderen.
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