The premise is that The Last Of Us’ multiplayer involves the player choosing to join one of two teams – two groups of humans taken from the singleplayer portion of the game. We’ll not spoil anything in terms of names, but chances are if you’ve been keeping an eye on the game recently you’ll have some idea of who we’re referring to.
Whichever you choose, you can then begin to customise your character in terms of appearance (with various options for hats, masks, helmets and gestures – most of which will need unlocking rather than being available from the start) and you can also design an emblem, although you’re really pulling from pre-made shapes rather than creating your own.
More interesting are the load-outs – there are four default ones (assault, sniper, support and stealth) and four custom slots. Each has a small and large weapon (for example, the stealth class has a silenced 9mm pistol and a bow) and there are also additional bolt-on skills, like Covert Training 2, which lets you crouch-walk without showing up on an opponent’s Listen Mode tracking.
Yep, Listen Mode is in, although unlike the single player in Factions it’s limited to a few seconds at a time before it recharges. Generally keeping still will mean you’re not visible to others, but the skill mentioned above at least lets you move undetected, albeit slowly.
Other skills available from the off include the ability to craft items (something the single player game is heavily focused on) in half the time, the sniper’s deadly Sharpshooter 3 (less scope sway and regenerating health for headshots) and the ability to know when you’ve been ‘marked’. There are also one-use boosters, but you’ll need to grow your clan population before you can use those.
When you select a clan, you’ll get a handful of survivors too. The aim is to play matches over a series of days and weeks (each match represents a day) and get enough supplies out on the battlefield to slowly grow your survivor count. Pretty much everything you do in a battle is translated into supplies, including crafting and healing.
The two game modes are Supply Raid and Survivors. Supply Raid sees players from each clan scavenging for supplies with a twenty-life limit, although anything crafted or bought is carried over if you die (assuming there are lives left). Survivors is more brutal: once you’re dead you’re dead until the end of the round, and there are seven rounds for each match.
Both game types allow up to four players per team, eight players maximum.