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koolcast zei:Nee, nog niet.
Morgen hopelijk wel, als ze hem in stock hebben.
Wells: When we were first approached with the idea of putting 3D in the game [Uncharted 3] it was still very early. We hadn’t seen any implementation from other developers with the 3D. We weren’t sure if it was worth the effort because we were already pushing the PlayStation 3 to its limits to render a single frame 30 times per second and in order to do 3D we’d need to render two of those frames at 30 frames per second. It just seemed insurmountable.
When we shipped Uncharted 2 we looked at what we wanted to do with the third game and one of the things that was at the top of our list, and one of the things fans were asking for in Uncharted 3 was split-screen multiplayer. That was a feature we wanted to include in Uncharted 2, but since it was our first game with multiplayer at such a scale it was a feature we didn’t have time to support, but it was our first order of business when the programmers were getting back on Uncharted 3. To do split screen you have to render two points of view at 30 fps so as we started looking at the optimizations we could do to achieve that for split screen we realized all of those same things would allow us to do 3D. When we did it we thought it was actually pretty cool. It immerses you in the world quite a bit. We went for it and realized we didn’t know exactly what we were getting into when we embarked on it because it permeates every aspect of game development. The game designers have to be conscious of it when they’re scripting their cameras to show where Drake has to go next when he’s climbing up a pole or we’re showing off a vista. The designers have to go in there to set the 3D convergence points. You have to make sure you’re transitioning smoothly between convergence points because if you do it too suddenly or rapidly it can cause eye strain. We have to render our cutscenes in 3D and 2D so it doubles the amount of space we’ve got on the disc for video so it’s mandated that we go to a dual-layer disc this time. It really did have a ripple effect across every aspect of development, but in the end, I still fully think it’s been a great addition to the game and will be the best way to play the game.
GuNsHoTs zei:Ja maar heb nergers het welcome pack staan... alleen voor te kopen

koolcast zei:naughty dog
koolcast zei:In de store moet je ergens het sub-menu 'welcome back' vinden.![]()
General
Last place team in Three Team Deathmatch now gets placed into Observer Mode in Sudden Death
Gameplay
Disabled the accumulation of medals to stack Medal Kickback activations. Now, if your Medal Kickback is waiting to be activated, you cannot earn more medals that count towards your Medal Kickback counter until you have activated your current Medal Kickback. Players will still be awarded medals
Disabled the activation of a Power Play after 40 kills have been reached in Team Deathmatch
Increase the minimum time between Power Plays activating from 30 seconds to 60 seconds
Technical
Made updates to reduce the long Matchmaking wait times some players were experiencing
Fixed an issue where some in-game objects would not be able to be picked up by players
Fixed an issue where the idol in Plunder would not reset properly. The Plunder idol will now reset to one of the specified idol spawn points
Fixed an issue in which the team with the least amount of kills could potentially win in Sudden Death even if they finished the game with less kills than the first place team
Fixed issue with the game timer hitting 0:00 in Co-op Hunter and the match not ending properly
Fixed instances where some players would take damage through the shield in Co-op matches
Fixed issues which caused some players to experience trouble connecting to Multiplayer
Fixed an issue where some PS3 consoles would hard reset under certain circumstances
Added support for early generation HDTV sets that do not support 720p by enabling 1080i upscaling
User Interface
Change “Found Player” notification to reflect the actual player ID in the Matchmaking screen after having completed a match
Reduce the waiting time before the vote count down after a match from 30 seconds to 15 seconds
Added an option in the Display menu for disabling Uncharted TV
Sound from Uncharted TV now plays through TV output instead of the headset
Enabled Facebook functionality that was temporarily disabled. Players can now use their PS3 linked Facebook accounts to view the online status of their Facebook friends, send invites, and join parties
Invite notification now appears in the Multiplayer Lobby. Notification will appear as a red asterix in the Invites tab.
Added an icon in the upper right corner of the screen to indicate that your buddy wants to High Five. Only appears when you and your buddy have created a “buddy kill” situation and the blue “buddy kill” icon appears on your screen.
New font for in-game text and menus
Server
Added additional data tracking to aid analysis of matches, player behavior, and other technical information by Naughty Dog
Judicium Ignus zei:zijn dat mijn gedachten of reageert die multiplayer zo traag als je moet schieten bv. =/