Archief - Puppeteer

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lantaarnpaal

Legacy Member
gld_box_puppeteer.jpg


officiële site

release: 11 september 2013
genre: platformer
dev:
flag_jp.png
SCE Japan Studio

/!\ ondersteunt Move | speelbaar in 3D

>>> GameTrailers | Metacritic | 9lives


Een game waarin alles zich afspeelt op het podium van een theater.

One dark moonlit night, a young boy named Kutaro was carried away by the maleficent Moon Bear King to a black castle where the unlucky lad was transformed into a puppet.

Kutaro displeased the terrible tyrant, who devoured the boy's wooden head and cast away his body.
But the headless hero was not alone, for he had discovered a very special pair of scissors to help him on his harrowing adventure to find his head, and his way home.
While most games involve moving through the world, Puppeteer instead moves around you. All action takes place on the same stage and there are “surprises in every scene” including “weird and wild situations.”

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Goldrusher

Legacy Member
Ziet er prachtig uit.

[video=youtube;0GECUR5Wgyc]http://www.youtube.com/watch?v=0GECUR5Wgyc[/video]

Goldrusher

Legacy Member
Het springen lijkt er wat op, maar da's ook het enige. Dit heeft niets met LittleBigPlanet te maken.

Schwimm

Legacy Member
Natuurlijk heeft het niets met LBP te maken, maar als je die trailer bekijkt kan je toch alleen maar aan LBP denken als "referentie"?

Goldrusher

Legacy Member
gamescom: Puppeteer is as weird as it is beautiful -Destructoid


Over het hoofdpersonage en de controls...

The game's hero is a boy named Kutaro. He has been stolen away to the moon by the Moon Bear King, turned into a puppet, and has his head eaten. Headless and lost, he has to feel around blindly to find a noggin. Again, strange.

Kutaro has the ability to find and use multiple types of weird heads in this new world he has been taken to, with each serving a very specific (and somtimes equally weird) purpose. His movement is controlled with the left analog stick, and he can jump, just as you'd expect in a platformer. Except that he's feeling around blindly, almost crawling, as he cannot see. Where his head would normally be there's only a bouncing spring.

The right stick commands a ghostly cat companion named Yin Yang that seems to serve as both a narrator and a guide for the adventure. This cat also serves as a sort of cursor, and in the demo stage's beginning, Yin Yang has to interact with several things in a room to find a head for Kutaro. Moore says that everything is clickable and touchable in this situation, and that this click/find exploration will help mix up the platforming you're doing with Kutaro.

Enkele technische details...

One of the limitations of being set on a stage actually helps out in looks department. Being set on a stage, only a fixed camera is required, freeing up precious CPU cycles to do something else. Moore and his team decided to use this extra power to pump into a virtual full theater lighting rig, which he says lets him do "incredible things." Again, you'll have to see Puppeteer running in person to fully appreciate this, but it absolutely sparkles with its up to 140 fully volumetric lights shining in real time. Spotlights sweep overhead and highlight the action while floods and other effects really sell the stage setting.

The end product is beautiful. It's impressive on its own, with no other knowledge, but even more impressive after learning that no middleware or other technologies were used to create it. It was all done by hand, with everything written in-house.

Goldrusher

Legacy Member
The Ever-Shifting Stages of PS3 Exclusive Puppeteer • Previews • PlayStation 3 • Eurogamer.net

Moore and his team at Japan Studio have animated a working theatre for use in the game. The camera remains fixed, freeing up CPU power to create sets that shift behind the on-stage actors.

It's an idea inspired by Japanese puppet theatre, called Bunraku. This traditional Japanese entertainment sees incredibly detailed puppets animated by hand by on-stage puppeteers without strings, with elaborate sets unfolding before the audience. "Everybody in the theatre would be glued on the acting, but the things that were really interesting to me were the set changing and the lighting changing and everything changing in real-time behind them," Moore says.

Goldrusher

Legacy Member
[video=youtube;TDad61tFuU4]http://www.youtube.com/watch?v=TDad61tFuU4[/video]

Goldrusher

Legacy Member
Halloween Trailer:

[video=youtube;Ff2uoBawzf8]http://www.youtube.com/watch?v=Ff2uoBawzf8[/video]

StanTem

Legacy Member
[video=youtube;4pgtcPWPJLE]http://www.youtube.com/watch?feature=player_embedded&v=4pgtcPWPJLE[/video]

Box:

8612237475_557486090b_o.jpg


Releasedatum is blijkbaar 11 september.
Het archief is een bevroren moment uit een vorige versie van dit forum, met andere regels en andere bazen. Deze posts weerspiegelen op geen enkele manier onze huidige ideeën, waarden of wereldbeelden en zijn op sommige plaatsen gecensureerd wegens ontoelaatbaar. Veel zijn in een andere tijdsgeest gemaakt, al dan niet ironisch - zoals in het ironische subforum Off-Topic - en zouden op dit moment niet meer gepost (mogen) worden. Toch bieden we dit archief nog graag aan als informatiedatabank en naslagwerk. Lees er hier meer over of start een gesprek met anderen.
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