=== FEATURED ===
* Assigned the NEW new soul icons to all souls.
* The Life saga for Guardians is now available. Go story hunting!
* Have a pile of Soul changes! Your soul points probably got reset in this build.
* We playtest post-launch content on the Alpha and Delta servers from time to time. If you see new zones or instances enabled and disabled here, please note that they are not launch content.
GENERAL GAMEPLAY
* Male Dwarves no longer look so… weathered. Current male Dwarf characters will probably appear to have lost a few years off their face somewhere.
* Added a bunch of new emotes! Some hints: Tease, Bonk, Giggle, Tickle, Apologize (as you probably should after using the first four).
* Damage from tar and lava should no longer occur while Soul Walking. It resumes if you re-enter after resurrecting, or when resurrecting still in it.
* We now show up to 4 need/greed loot windows at once instead of one at a time, when multiple drops are waiting.
* Fixed more general issues with people not getting chances to roll on loot appropriately.
* Reduced the default size of nameplates.
* You cannot delete mail with attachments until all attachments have been removed.
* You will no longer be prompted to pay CoD mail charges for each item removed, only once per message.
* To prevent some not-so-nice effects, groups will automatically be set private if any member is inside of an instance.
* Planar currency left in the Rift Loot UI will no longer auto-convert to your currency tab on login before you can retrieve it.
* Dead characters can no longer reveal parts of the map. You’ll have to do that while alive!
* When auto-joining the next level bracket channel, you automatically leave the prior one.
CULT SAGA
* The Life saga for Guardians is now available. Go story hunting!
* The level 50 component of the Defiant Saga of the Endless is available in Meridian for those who have completed the level 20, 30, and 40 segments.
* The quest On Distant Shores is once again available to allow Kelari players to start down the Saga of the Endless.
* Forces of the Plane of Death: Removed First Battalion Commandant as a required update.
* Kira Thanos has a new and improved model!
* Hooked up rewards to the Defiant Death line.
RACIAL ABILITIES
* Kelari Camouflage now looks a bit different, and reduces aggro radius instead of removing it entirely. It also now ends if the character logs out while under its effect.
* Camouflage now stacks with negative polymorph effects like Transmogrify.
* Hibernate: Replaced by Motivational Roar: Increases the movement speed of the Mathosian and nearby group members by 30% for 10 seconds. This ability cannot be used in combat.
ASCENDED POWERS
* You should be able to upgrade a quest hub wardstone while PvP auto-flagging is turned off.
* The main planar merchants in Sanctum and Meridian now sell an Ascended Power that lets you summon a Soul Healer for 3 charges.
* Fixed the Invasion summon ability appearing under the General ability page instead of the Ascended Powers tab.
GUILD PERKS
* Banners: The following Guild Banners have been removed: Stalwart Banner, Skirmisher’s Banner, Defender’s Banner, Field Medic Banner, Rift Energy Banner, General’s Banner. 6 new banners have been added to replace them.
* Banner of Clairvoyance: Increases maximum Mana by 200/300/400. 3 ranks.
* Banner of Fortitude: Increases maximum Health by 200/300/400. 3 ranks.
* Banner of Zeal: Increases Spell Power by 30/40/50. 3 ranks.
* Banner of Rage: Increases Attack Power by 30/40/50. 3 ranks.
* Banner of Concentration: Increases Spell Focus by 30/40/50. 3 ranks.
* Banner of Precision: Increases Hit rating by 30/40/50. 3 ranks.
* Each of these guild banners last for 3 minutes with an aura radius of 25m. They now require a new Combat Banner Reagent to cast. Only 2 banners can be summoned per player and each raid member can enjoy at most 2 banner effects at any 1 time – so stacking more than 2 banners in close proximity is not a good idea!
* Guild Perk: High Visibility: Increases the radius of your Guild Banners by 10/20/30m.
* Guild Perk: Enduring Banner: Now a 1 point Perk that doubles the duration of your guild banner.
RIFTS AND INVASIONS
* For the first few minutes of a zone event, Wardstones will have additional protection to give players more time to arrive and start defending them.
* The buffs placed on Wardstones at the start of zone events now only target invasions, not nearby random enemies or passing cats.
COMBAT
* Slightly reduced the damage of world mobs and mobs in dungeons under max level.
* Planetouched now provides some effect to the recipient based on the planar type.
* Scrolling combat text no longer displays over stealthed characters.
* You can now begin selecting a ground target while moving.
* Pets will now attack their own existing target when ordered to use an ability and are unable to use it on their owner’s target (i.e. owner has a friendly target during combat).
* Group member portraits now show debuff-type coloring on debuff icons.
* Fixed a bug that could cause some abilities to show up in the Reactive Abilities UI after no longer having the Soul equipped that granted those abilities.
* Assassin NPCs no longer use Puncture.
SOULS
* Assigned the NEW new soul icons to all souls.
* Warriors: Reactive abilities no longer grant attack points. This change affects Frenzied Strike, Bloodthirst, Inescapable Fury, Turn the Blade, Backhanded Blow, and Flesh Rip.
* Warriors: Cracking Skulls, Airburst, Concussion, and Judgment now share a cooldown.
* Druid, Justicar, Shaman – Faith in Action: Now available at 0 points. This passive converts Spell Power into Attack Power, Spell Critical into Melee Critical, and Focus into Melee Hit.
ASSASSIN
* Damage of weapon poisons has been increased.
* Poison Gas: Cooldown reduced to 30 seconds, down from 2 minutes.
BARD
* Verse of Fascination: Cooldown reduced to 30 seconds, down from 2 minutes.
* Coda of Distress: Now in the same stacking group as Ember Charge and Melted Skin.
* Cadence, Power Chord, Riff, Coda of Wrath, and Code of Fury now require “Any” weapon to execute; doesn’t matter what kind.
BEASTMASTER
* Iron Bonds: Tweaked to work better with Bond of Alacrity.
* Ties that Bind: No longer reduces health.
* Greater Primal Companion: Now takes less damage from area of effect attacks based on how many points are spent in Beastmaster.
BLADEDANCER
* Dualism – New Ability: Unlocked with 40 points in Bladedancer. This Rhythmic action allows them to strike twice and add an additional combo point with Quick Strike and Precision Strike. Lasts 15 seconds. Causes exhaustion for 45 seconds.
* Mass Subdue: The cooldown has been increased to 30 seconds from 25.
* Incapacitate: Duration increased to 6 seconds, up from 5.
CABALIST
* Shadow’s Touch: No longer considers corpses in its area of effect.
* Sigil of Power: Now works properly with Obliterate and returns a lot more mana.
* Sigil of Woe: Now works properly with Obliterate.
CHAMPION
* Two-Handed Specialization: Now gives more contribution per point spent in Champion, capping at 50% instead of 15%.
* Disruptive Strike: No longer an attack point consumer that reduces casting time of targets. It now functions as a high-damage single target attack point builder that generates 2 attack points.
* Slayer’s Bearing: No longer has a negative effect.
* Destroyer’s Bearing: Enhances the damage of attack point consumers by 50% while active. It no longer has a negative effect. Causes finishers to build an attack point after consuming the available points when triggered.
* Deadly Strikes: Enhances damage by 6% per point for all non-finisher Physical attacks.
* Mighty Blow, Bladefury, and Cornered Beast: Now update their tooltips when you’ve spent points in Follow Through.
CHLOROMANCER
* Fixed an issue allowing damage from Sacrifice Life: Mana and Sacrifice Life: Damage to trigger healing from Lifegiving Veil.
* Clinging Form: The cooldown reduction provided by this ability is now reflected in the Transmogrify tooltip.
* Synthesis: Updated description to indicate it can only be used on group or raid members.
DOMINATOR
* Durable Control: Now only affects the damage thresholds on Transmogrify, Mass Exhaustion, and Disorient when the affected target is above 70% health.
* Mana Wrench: Fixed an issue where the effect of this ability was reversed.
DRUID
* Summon Faerie, Summon Greater Faerie: The Faerie now receives 25% of the owner’s spell crit, as well as the owner’s full Valor.
* Summon Satyr: The Satyr now receives the owner’s full Valor.
* Balm of the Forest: Removed.
* Natural Dedication: Now available at 26 points. Increases the damage of all nearby party and raid members by 5%.
* Faith in Action: Now available at 0 points. This passive converts Spell Power into Attack Power, Spell Critical into Melee Critical, and Focus into Melee Hit.
* Stone Strike: Renamed to Stone Burst: Now a player based AoE unbreakable root. No longer deals damage.
ELEMENTALIST
* Sacrifice: Now works with Lesser Air Elemental rank 3.
* Greater Water Elemental: Reduced damage dealt by Ice Bolt.
* Earth Elemental: Reduced damage dealt by Thud and Pulverize.
INQUISITOR
* Bewilder: No longer has a cooldown.
* Shroud of Agony: No longer persists through death.
JUSTICAR
* Increased base damage of all damaging abilities.
* Faith in Action: Now available at 0 points. This passive converts Spell Power into Attack Power, Spell Critical into Melee Critical, and Focus into Melee Hit.
* Cavalier: No longer does any melee stat conversions due to Faith in Action.
* Hammer of Virtue: Now adds 1-5% damage to all melee attacks without requiring a mace or hammer.
* Sovereign Hammer: Renamed to Sovereignty: Now a ranged spell that deals Life damage. No longer weapon-based.
* Humbling Blow: Renamed to Humility: Now a ranged spell that snares the enemy. No longer weapon-based, does not trigger global cooldown.
* Stunning Blow: Renamed to Supremacy.
* Celerity: Removed.
* Virtue: Removed.
* Dedication: Ability now present on Druid soul as Natural Dedication.
* Valor: Now only takes up to 3 points, increasing Block by 10-30% of Spell Power, and is now always active instead of being attached to Cavalier.
* Mien of Honor: No longer dispellable. Lasts indefinitely until cancelled.
* Mien of Leadership: No longer dispellable. Lasts indefinitely until cancelled. Increases armor by 100% + 1% per point spent in Justicar, threat by 100%, and Endurance by 90%. Still reduces healing except from Salvation, Reparation, and Reprieve, and damage penalties no longer apply to Justicar abilities.
* Reprieve: Doubled the base heal value.
* Healer’s Creed: Now takes up to only 2 points, decreasing the cost of Doctrines by 15-30%.
* Devout Deflection: Now available as a tier 5 branch ability, taking up to 3 points. Increases Parry by 65-195% of Spell Power.
* Righteous Imperative: Now available at 26 points. Acts as a player-based area aggro swap to the Justicar on a 60 second cooldown.
* Just Defense: Now available at 38 points. Grants a powerful absorption shield for 10 seconds, on a 1 minute cooldown.
* Resplendent Embrace: Now available at 44 points. Increases all incoming healing on the Justicar by 50% for 10 seconds. 2 minute cooldown.
* Interdict: No longer deals damage.
* Precept of Valiance: Cooldown removed.
* Absolution: Now also restores 50% mana.
NECROMANCER
* Damage over time effects now have a chance to critically hit.
* Revivify: Can now be used both in and out of combat.
* Vengeful Spirit: Now increases damage of Ruination by 3-9% for each stack of Deathly Calling on an enemy, rather than affecting critical hit chance of Ruination.
* Necrosis: Fixed an issue causing Necrosis effects spread by Ruination to deal much lower damage than intended.
NIGHTBLADE
* Damage of weapon enchantments has been increased.
* Dusk to Dawn: An additional 100% damage bonus from Attack Power is applied to this attack. Ability’s base damage reduced to offset this bonus. Requires a melee weapon to use. Now triggers the damage from Scourge of Darkness on the first application.
* Twilight Force: An additional 50% damage bonus from Attack Power is applied to this attack. Ability’s base damage reduced to offset this bonus.
* Dusk Strike: An additional 50% damage bonus from Attack Power is applied to this attack. Ability’s base damage reduced to offset this bonus.
* Scourge of Darkness: Can now deal critical damage.
PALADIN
* Aegis of Salvation: No longer requires a reagent.
* Life’s Grace: Now gives the target 30% of their mana when they are resurrected.
PARAGON
* Combat Precision: Now modifies the damage of all non-finisher ability attacks.
* Flurry: Now lasts for 4 seconds, but each hit does more damage.
* Paired Strike: Duration lowered to 5 seconds from 8.
* Focus of Body: No longer requires a reagent.
PURIFIER
* Caregiver’s Blessing: Now properly states duration of 1 minute.
* Surging Flames: Now lasts 1 hour and has a stack size of 1 per caster instead of 1 total.
* Cauterize: Now removes 1 Disease, Poison, or Curse from the ally. Requires the target to be diseased, poisoned, or cursed to begin with in order to cast.
* Sterilize: Now removes all Diseases, Poisons, and Curses from the ally. Requires the target to be diseased, poisoned, or cursed to begin with in order to cast.
* Wisdom of the Era, Life of the Era: No longer requires a reagent.
* Flames of the Phoenix: Now also restores 20% mana.
PYROMANCER
* Fixed the Pyromancer soul quest giving a Soul Siphon when accepted.
* Flashfire: Fixed an issue where this could stun an ally if using ‘cast on target’s target’.
* Flaring Intellect: No longer requires a reagent to cast.
REAVER
* Ethereal Bonds: Now correctly modifies tooltips of affected abilities.
* Power from the Masses: Now properly triggers off of Blood Fever, Flesh Rot, Necrotic Wounds, and Soul Sickness while Plague Bringer is active.
* Incite: No longer shares a cooldown with other taunt abilities.
* Binding of Death: Now enhances damage of AoE and DoT effects, and reduces the power cost of area effects and cleaves by 5.
* Plague Bringer: Power cost reduced to 10.
RIFTBLADE
* Enhanced Burst of one type no longer stacks with the other two types.
* Ranged abilities now trigger Blade spells.
* Burning Blood: Can now trigger on ranged attacks.
* Spears: Now starts auto-attack. Can trigger Elemental Touch.
* Improved Avatar: Now increases a specific effect from each Avatar ability.
* Avatar of the Rift: Now reduces all damage.
* Avatar of Wind: Now increases dodge by 3% base amount, before additional ability affects are factored in.
* Elemental Touch: Now deals damage based on how many points are spent in Riftblade.
SABOTEUR
* Traps are no longer triggered by corpses on the ground inside their range.
SENTINEL
* Healer’s Haste: Fixed mana cost.
* Cleansing Prayer: Now removes 1 Disease, Poison, or Curse from the ally. Requires the target to be diseased, poisoned, or cursed to begin with in order to cast.
* Empowering Light: Now removes 1 Disease, Poison, or Curse from up to 10 group/raid members within 15 meters. Has a 10 second cooldown and triggers global cooldown.
* Noble Blessing: No longer requires a reagent.
* Life’s Return: Now also restores 50% mana.
* Breath of Life: Now restores 20% mana.
SHAMAN
* Faith in Action: Now available at 0 points. This passive converts Spell Power into Attack Power, Spell Critical into Melee Critical, and Focus into Melee Hit.
* Brutalize: Tooltip now indicates that this applies every time Massive Blow hits, not just criticals.
* Vengeance of the Winter Storm: Removed ranks 8-10 and distributed the remaining rank levels to avoid duplicating damage between ranks.
* Courage of the [Bear, Jaguar, Eagle]: No longer does any melee stat conversions due to Faith in Action.
STORMCALLER
* Removed Recharge and Improved Recharge.
* New Ability – Building Storm: Increases the critical hit damage bonus of Hypothermia-causing spells by 50%. Each damaging spell cast by the Stormcaller applies a stacking debuff on the enemy for 10 seconds, increasing the chance for the next Hypothermia-causing spell to critically hit by 10% per stack.
* New Branch Ability – Favorable Conditions: Each stack of Building Storm increases the critical strike chance of Hypothermia-causing spells by an additional 5-10% per stack. Tier 3 branch ability, requires Building Storm in order to purchase.
* Eye of the Storm: Reduced damage.
VOID KNIGHT
* Rift Shield: Once again absorbs damage.
* Furious Rage: Is now an interrupt instead of a reactive ability.
WARDEN
* Healing Current: Now available at 2 points. Added 3 additional ranks.
* Cleansing Waters: Now available at 10 points. Now requires the target to be Diseased, Poisoned, or Cursed to cast.
* Curative Waters: Now heals 1 Disease, Poison, or Curse from the ally 3 times over 6 seconds. Has a 10 second cooldown.
* Well of Life: Now also restores 20% mana.
WARLOCK
* Damage over time effects now have a chance to critically hit.
* Neddra’s Might: No longer requires a reagent to cast.
DUNGEONS AND RAIDS
* When entering an Expert dungeon, the popup received by other group members now indicates that the dungeon is set to Expert difficulty.
* Raid frames still keep the role color of player names even when greying them out due to LOS/distance.
* Added broadcasted text for dungeon and raid bosses that have abilities requiring you to react.
ABYSSAL PRECIPICE
* Expert: Falconer Landrac and Icetalon can no longer be pulled from their encounter area.
* Expert: Majolic’s transformation can no longer be interrupted.
DARKENING DEEPS
* Expert: Patrols no longer spawn behind players entering the Larder.
* Standard, Expert: Fixed an issue where encounter blocking for Bringhurst was not turning off.
* Expert: Bringhurst base damage reduced.
* Expert: Deepfang Burrow spiders spawn less frequently. Reduced health.
* Expert: Tegenar’s Poison Spray impact damage and dot damage reduced.
* Expert: Fixed an edge case where Tegenar’s Minions wouldn’t respawn after a party wipe.
* Expert: Glubmuk’s Septic Strike damage reduced.
* Expert: Nuggo will now use Gedlo Barrier on targets under 70% health.
* Expert: Nuggo will now use Unholy Regeneration on targets with less than 40% health.
* Expert: Gerbik will no longer cast Crimson Pyre immediately after the first Gedlo member dies. Damage of Crimson Pyre reduced.
* Expert: Swedge’s Bloodied Axe damage decreased, self-heal decreased, and cooldown increased.