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njits zei:Boeiend, als het een echte RPG wordt![]()
I didn’t actually get to play The Stick of Truth, so the experience of watching the demo was indeed much like watching an episode of the show. A really funny one, at that. It’s hard to say much about the gameplay at this stage, but on the surface it seems part-adventure game and part arcade-like RPG. There’s still a ways to go until its release in March 2013, but for now it’s safe to say that Obsidian have nailed the atmosphere with this game, and I can’t wait to see more.

vegnarothix zei:Deze eens omhoog halen want 't is bijna zover![]()
dan halen we 'm in het najaar nog eens omhoogGoldrusher zei:Deze moet je echt niet meer in het voorjaar verwachten.
Ik heb alles een hele poos niet meer kunnen volgen, zijn er problemen?vegnarothix zei:dan halen we 'm in het najaar nog eens omhoogIk heb alles een hele poos niet meer kunnen volgen, zijn er problemen?

"I really loved playing Skyrim, as many people did," Parker said during a Comic-Con panel today. After getting lost in the expansive world and huge cast of characters of Bethesda's game, "I was like 'Let's do this. This is easy.'"
That led to a script that Parker said ballooned to some 850 pages filled with "just about every character" and element from South Park. He said that when the South Park team and developers at Obsidian Entertainment tracked the release of the game based on Stone and Parker's ambitions, they were targeting "holiday season 2032," he joked.
Parker said they were urged to "cut it down, cut it down, cut it down," and that everyone kept saying to us [make that extra content] DLC" — drawing jeers from the crowd — "and I agree... fuck that."
"Somehow or another," Parker said of what was ultimately trimmed from The Stick of Truth, "this shit will get out there," perhaps in the form of a TV episode or multiple episodes.