koolcast
Legacy Member
The Division's Snowdrop Engine has been in development for 5 years - Tom Clancy's The Division for PS4 News
[video=youtube;hNfsvHQa2NQ]https://www.youtube.com/watch?v=hNfsvHQa2NQ[/video]
Ubisoft Massive has been working on The Division’s Snowdrop Engine for a very, very long time. Brand art director Rodrigo Cortes told GamerHubTV that the tech has been a five-year project for the studio.
He said:
“We started to work on [Snowdrop] very early on, like, around five years ago, thinking of what would be coming in the next-generation and what were the challenges, and also looking at the constraints we have. We’re in Sweden, we have a way of working where we don’t have the amount of people or the types of games we want to make. So we wanted to make a AAA game that would compete with the biggest in the industry while having a reasonably-sized studio like Massive.
“The whole development very early on was based on those constraints. How are we going to tackle next-gen? How are we going to tackle AAA production? The solution was to make a new engine, and it was coupled to The Division very early on.”
Thanks to Snowdrop’s abilities, the engine allows the team to improve “the fidelity of things”, highlighting “the animation on the cloth, the lighting [and] the particles”. “All the things put together is improving immersion,” he added.
[video=youtube;hNfsvHQa2NQ]https://www.youtube.com/watch?v=hNfsvHQa2NQ[/video]

