Tumble's potential as a puzzler will ensure its long-term appeal. The introductory levels we've played are brilliant, understated demonstrations of the power of the Move controller, but if Tumble can serve up challenge and variety with its spatial-reasoning puzzles beyond the gentle opening stages, it has the potential to be much more than a novelty.
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If Wii Sports success lay in showing players exactly what the Wii Remote could do, then Tumble is the game which does the same for Sony's motion-sensing controller.
It's the precision. Stacking boxes in Tumble's 'build 'em high' challenges is pretty straightforward, but even then the controller's ability to sense depth produces a fine sense of reaching into the screen in order to put a block down. Minute alterations of your wrist are replicated onscreen - essential for slotting blocks together, Tetris style - and a gentle flick reorients the block currently in your grasp. If loading up Wii Tennis for the first time led to several minutes of playful swiping and waving, you first experience of Tumble will have you equally impressed while making much less substantial motions of the hand.