We chatted to Lost Legacy's creative director and writer Shaun Escayg at E3 last week for more on the game, and to find out whether Naughty Dog will continue the blockbuster series further without its lead star.
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Do you guys consider this a fully-fledged Uncharted game? It's a brand which brings with it a huge amount of expectation and weight - and obviously this does not have a number in the title.
Escayg: It doesn't have a number because we're over with the Nathan Drake story. It started as a smaller project with a much slimmer storyline but the thing Naughty Dog does great is our stories about the human condition - tests of the human condition. We needed space to develop Chloe Frazer - we hadn't seen her in depth, seen where she came from, what made her tick. All the things which make Chloe the self-preservationist we know and love. And then as soon as we started filling in those holes it started expanding into a full game.
Eurogamer: Does this mean Uncharted can carry on further without Nathan Drake? Do you consider this the end of its characters' stories?
Escayg: I wouldn't say it's the end. This thieving world is huge. There's so many characters. Even before we settled on this particular story we were exploring Sullivan, we were exploring Cutter, and pairing each other up, thinking what would be right, what would have conflict, growth, something new, something fresh. And Chloe was the one that kept jumping out.
But to say the Uncharted world is done... I doubt that highly.
You mentioned some fan favourite characters there - Sully, especially. Do you have story ideas for them bubbling away?
Escayg: Yeah... We did explore, I would say, almost every character in that world and we do have spines and storylines to explore with them. But this was the one we chose to settle on.
For now.
Escayg: [Laughs] For now.
more:
Naughty Dog on Lost Legacy - and the future of Uncharted • Eurogamer.net