weet nie of het waar is maar als het zo is....
Covertz 2.0 Summary
Environment!
- New landmass called Balaurea containing Gelkmaros and Inggison regions. Accessible to both Elyos and Asmodians
-> Two Fortresses
-> Mobs 51+
-> 4 Artifacts per each of two Fortresses
- Windstreams have been added to make lone transport by flight possible
-> Blue streams you cannot manually leave
-> Purple streams you can leave at any point
- Geysers added to allow prolonged gliding.
- Several environmental Bug fixes (Kisk placement etc)
Instances/PvE Content
- Six new instances have been introduced. Each has a unique theme and environment, and each comes brimming with brand new risks and fantastic rewards.
-> Udas Temple
-> Udas Underground Temple
-> Taloc's Hollow
-> Beshmundir Temple
-> Haramel
-> Nightmare (37 - 41 Level Range SOLO Instance)
Debris of Abyss
12 Man, Thats right 12 man Instance
-> No Prequest (Level 50>)
-> Faction must control Divine Fortress
-> Final bosses strength varies on instance performance
Several changes made to current PVE content decreasing difficulty of
-> Steel Rake ----- Grogget now drops additional class items
-> Azoturan Fortress
-> Indratu Fortress
Fire temple Bosses now drop legendary class armour
PvPvE Content!
- Chantra Dredgion!
-> New PvPvE Dredgion
-> Open 3 times per day
-> 2 Hour lockout
-> More points for killing winning players
My guess is similar to current Dredgion! MORE AP *nom nom*
Class changes!
Each class is recieving new abilities/stigmas.
Gladiator
51 -> Finishing Strike --- Damages stumbled targets
53 -> Wrathful Explosion --- Inflicts damage and stumbles target
54 -> Second wind --- *STIGMA* +50% HP and CRIT for 60seconds
55 -> Boost Critical Chance
55 -> Crushing Blow --- Damages and stumbles target
Templar
51 -> Shield Blow --- Damages and stumbles stunned target
53 -> Ensnaring Blow --- Grips the Enemy and causes damage
54 -> Barricade of Steel --- *STIGMA* Increased Stun,Stumble, Blah Blah + Reflects 210 Damage in 20m Radius
55 -> Chilling Blow --- Inflicts damage on a stumbled target
Ranger
51 -> Sleep trap --- Sleeps the target for 1 Minute =O
53 -> Seizure Arrow --- Damages and absorbs 50% enemy damage
54 -> Call Condor --- *STIGMA* Summons a Condor that reduces enemys mobility
55 -> Unerring Arrow --- Fires a 100% accurate shot
Assassin
51 -> Evasive Boost --- Boost Evasion for 20 seconds after a successful "Evade"
53 -> Cyclone Slash --- Spins and damages target (sounds cool)
54 -> Venomous Strike --- *STIGMA* Damages and poisons for 15 seconds
55 -> Deadly Focus --- Increases P.ATK for 10 Seconds
Sorcerer
51 -> Refracting Shard --- Water damage, takes 40% as MP
53 -> Curse of Old Roots --- Turns enemy into "Old Tree" 20 seconds
54 -> Exchange Vitality --- *STIGMA* Swaps HP for MP (sounds sweet)
55 -> Magic Boost --- Reduced cast speed, +MP Boosting stats
Spiritmaster
51 -> Backdraft --- Does Fire damage, Absorbs 100% Phy Damage giving you 50% as MP
53 -> Curse of Despair --- Enemy is Fire spirit for 5 seconds (QQ)
54 -> Withering Gloom --- *STIGMA* Reduces enemy HP/MP by 1500 (60s)
55 -> Command: Preserve Spirit --- Spirit absorbs all damage
Cleric
51 -> Devotion --- Increased MBoost/healing for 30s
53 -> Storm of Vengeance --- Inflicts wind damage on target
54 -> Punishing Earth --- *STIGMA* Inflicts earth damage
55 -> Immortal Shroud --- Blocks P.Damage for 8 Seconds (OMGWTFQQHAX)
Chanter
51 -> Confident Defense --- Increases P.Def after a Parry
53 -> Backshock --- Damages and stuns target for 3s
54 -> Hit Mantra --- *STIGMA* Increases (insert anything)hit of party
55 -> Seismic Crash --- Inflicts damage to stumbled target
Some really nice skills there <3
4 additional stigmas added for each class, Between 51-55
I will not list them here, my fingers ache :<
-> Lots of skill bugs have been fixed, several skill icons changed.
Quests!
-> Balaurea contains many new quests and missions (50-55 Zone I guess)
-> Master crafting Tier added
-> Only ONE Proffesion may become master
-> Lots of daily quests and rewards added! (cool!)
-> More coin quests and rewards
-> All existing quests now offer more Kinah, XP and have higher drop rates!
-> Reduced crafting materials across the board! (this will make crafting less of a chore)
-> Higher rates on all Aether, Gatherables
UI/Interface
-> Socketing UI changed
-> Other slight UI changes
-> Alliance association window added (sup brah)
-> Bookmarks in crafting window
-> Reflected damage is now in Purple!
-> New Keybind and POV options added
-> Flight icon makes pretty colours ><
-> Checkentry window changed
-> Instance entrances are now on the map
Abyss/Fortresses
-> Two new fortresses added
-> Work in similar fashion to current forts
-> Capturing them will affect Influence
-> NO flying inside, 3 Gates MUST be destroyed to enter
-> Deity General must be defeated.
-> Siege participants gain Medals and Kinah much like the current system
->If a race conquers both fortresses in the opposing race’s region, the regional Governor will appear two hours later
- Numerous gates must be broken to reach the Guvner!
- Each Governor once given 100 of a certain item Rolls opposite factions face

- Each Governer drops Eternal Class items
- Ranked players recieve items as well as Medals/Kinah in mail.
-> If a race conquers both Forts in their Region the Gate of Awesome Doom (Silentera Canyon Gate) opens allowing access to all 3 opposing factions regions
^ Epic Lowbie QQ incoming ^
Pets/Random
Functional pets have been added.
-> Pets offer special abilities
-> Feed them, Love them, or in my case ignore the buggers
Please understand I have typed this all out myself and have only added a summary of the patch notes that I find easier to refer to. For the full Wall of text please visit
http://powerwiki.uk.aiononline.com/a....0+Patch+Notes
Hope this helps!
What are your thoughts on the notes! Id love to hear them.
source
http://forums.aiononline.com/eu/showthread.php?t=4166