goede vraag lol!

hier is de link!
http://www.cohportal.com/download.php?op=viewdownload&cid=1
oh en ja je origin zal effect hebben op enhancements. Kijk zelf maar ( ja het is copy/paste ).
En enhancements zijn een soort upgrades voor je powers. Stel je dat een blaster bent die assault weapons heeft gekozen, wel dan kun je die aanvallen upgraden. Zodat ze meer schade doen of dat de recharge time minder lang duurt of dat die move minder endurance verbruikt enz... MAAR eens je een enhancement gebruikt hebt op een move, dan kun je die NIET meer verwijderen.
Science Origin
The Science hero received his powers either through purposeful scientific inquiry or through some accident gone awry. The hero might not understand the forces that bestowed his super powers; all he does understand is that nothing is the same anymore. Example: if your hero gets zapped by nuclear radiation and becomes "Radiation Man" he would belong in this Origin.
Your Science hero will be able to use Training, Invention, Genetic Alteration, and Experiment enhancements.
Mutant Origin
The Mutant was born with his powers. His innate abilities appeared either at birth or puberty. A rare few did not develop until adulthood. These powers set the mutant apart from the rest of mankind; they are capable of far more than any normal human being. Mutants are sometimes feared for their strange talents, but are more often admired by the public at large. Example: If your hero awoke one day to find that he could shoot energy beams from her finger tips "Sparky" would belong in this Origin.
Your Mutant hero will be able to use Training, Genetic Alteration, Focus, and Secondary Mutation enhancements
Technology
A technological hero uses gadgets to battle the forces of evil. No one else has been able to duplicate the amazing technology that lies behind these gadgets. This hero need not be a brilliant inventor; he can also be a normal guy who has received these gizmos from some benefactor. Example: If your hero gets hit by a car, and is rebuilt into a cyborg "Cy-Guy" belongs in this origin.
Your Technology hero will beable to use Training, Gadget, Invention, and Cybernetic enhancements.
Natural
A natural hero isn't "super" at all; his amazing talents are derived from intense training and innate abilities. He may have been guided since birth to become the physical specimen that he is, or perhaps some tragedy has driven him to seek perfection. Example: If your hero has been training in Martial arts for his whole life, and one day witnesses his dog get shot, and he starts to seek revenge. "K9NinJ40Fd00M" belongs to this origin(God help us).
Natural heroes will be able to use Training, Relic, Gadget, and Technique enhancements.
Magic
The magic hero receives his powers from a magical source. These abilities might stem from a mystical artifact that the hero has gained over the years - or perhaps the hero has mastered numerous spells that provide him with superhuman gifts. Example: If young Debbie is posessed by a guardian spirit and gains the ability to move things with her mind, "Lady Lifto" belongs in this origin.
Magic heroes are able to use Training, Relic, Gadget, and Dimensional Entity enhancements