Archief - [PS4] The Order: 1886

Het archief is een bevroren moment uit een vorige versie van dit forum, met andere regels en andere bazen. Deze posts weerspiegelen op geen enkele manier onze huidige ideeën, waarden of wereldbeelden en zijn op sommige plaatsen gecensureerd wegens ontoelaatbaar. Veel zijn in een andere tijdsgeest gemaakt, al dan niet ironisch - zoals in het ironische subforum Off-Topic - en zouden op dit moment niet meer gepost (mogen) worden. Toch bieden we dit archief nog graag aan als informatiedatabank en naslagwerk. Lees er hier meer over of start een gesprek met anderen.

halovision

Legacy Member
Toch wel een leuke setting en het doet me aan de nieuwe Showtime serie 'Penny Dreadful' denken.

Brent-4

Legacy Member
Wat nieuwe screens en de officiële boxart:

TheOrder1886_3D_NORATING_1401194813.jpg


The Order: 1886 Gets New and Beautiful Screenshots and the Final Box Art to Make Up For the Delay | DualShockers

DontKnow_id

Legacy Member
The Order: 1886 -- Narration and Revolution

[video=youtube;_uEQO5cu3iA]https://www.youtube.com/watch?v=_uEQO5cu3iA[/video]

Game Director Dana Jan from Ready At Dawn Studios walks through the strong, character-driven story of the team's upcoming third-person action shooter.

koolcast

Legacy Member
The Order: 1886 Has QTE During Cutscenes, New Video Shows Limb Darkening Effect | DualShockers

Today Sony Computer Entertainment released a lovely new video of The Order: 1886, and it included a couple very small that were quite easy to miss.

We knew that Ready at Dawn wanted to give a degree of interactivity to cutscenes, and in an older gameplay video we saw that the player had the ability to move a thermite rifle in the hands of galahad during a cinematic sequence, but apparently there will be full fledged quick time events during cutscenes.

It’s fast and small enough that many probably didn’t notice, but as Galahad fires on an ammo drum in order to ignite an obstacle, the player is actually prompted to press R1 to fire the shot, as you can see below.

TheOrder1886QTE-670x278.jpg


But that’s not all. The video includes the same scene shown in the E3 2013 announcement trailer, and that version and this one are basically identical, short of a quite relevant detail, as you can see below.

TheOrderOld-670x277.jpg

TheOrderNew-670x277.jpg


The old version is above, the new version is below. Keep in mind that the new version is more compressed, because the video comes from YouTube and a high quality version hasn’t been made available by Sony, so it’ll be slightly blurrier due to a much lower bitrate and higher compression.
The difference is in the strong limb darkening effect you can see in the lower picture. Limb darkening is an effect that naturally darkens the edges (also called “limbs”) of the screen to give a scene a more cinematic feel. It seemed to be present in a much weaker form in the older version too, and only to the left and right sides of the screen, while in the new version it’s much stronger and on all four edges.
The scene has also been given a bluish tint, as opposed to the greenish one it originally had. The rest is basically the same, short of the slight blur caused by the compression of the video.
Considering that Ready at Dawn vowed to create an experience as similar as possible to what we’d see in a move, the use of a strong limb darkening filter is not surprising, and it definitely helps the eye to focus towards the center of the screen, with a very pleasant effect.

L'enfant terrible

Legacy Member
Ugh QTE in scenes, hoe fucking hatelijk is da ni.. Spijtige zaak.

fatexends

Legacy Member
De QTE screenshot ziet er mij net wel nice uit. Op de beslissende momenten toch even wat interactie. Doet mij wat denken aan de telltale reeks

Brent-4

Legacy Member
2 ontwikkelaars van Santa Monica gaan aan de slag bij Ready At Dawn om hen te helpen bij The Order:1886. Kunnen we alleen maar toejuichen denk ik zo!

The Order: 1886?s Studio Ready at Dawn Hires Two Developers Affected by Sony Santa Monica Layoffs | DualShockers

A few months ago Sony Santa Monica canceled the production of an unannounced PS4 IP under the leadership of God of War III Game Director Stig Asmussen. Unfortunately that also caused a round of layoff that left quite a few talented developers looking for a job.

Luckily we can report today that two of those developers have now found a new place to express their talent quite close to home, as discovered by Twitter user Janice.

Thanks to Linkedin we can see that Character Technical Artist Adrian Rodriguez and Animator Fabian Johnston, who were laid off from Sony Santa Monica back in February, now work at Ready at Dawn, where they can apply their expertise to The Order: 1886.

Brent-4

Legacy Member
The Order: 1886?s Rendering Tech Behind its Amazing Graphics Explained: ?It?s Nice Being PS4 Exclusive? | DualShockers

Ready at Dawn Graphics and Engine Programmer Matt Pettineo is one of the most knowledgeable individuals about the tech behind The Order: 1886 (he’s the one behind the impressive lectures held at Siggraph and GDC 2013) and lately he shared a whole lot of detailed information on the game’s rendering tech on Twitter.

First of all Pettineo explained that he can’t yet say for sure what anti-aliasing tech the game will ship with, since “things can change at any point in development.”

We also learn that everything in the game is forward rendered. That’s actually the traditional way of rendering, and it differs from deferred rendering, which is becoming more and more widespread lately. You can read a quite technical, but very interesting explanation of both methods here. According to Pettineo the choice was made because of the huge number of materials and parameters included in the game.

Staat nog meer info in de link ;)

Goldrusher

Legacy Member
[video=youtube;8hxz8IWWzt8]https://www.youtube.com/watch?v=8hxz8IWWzt8[/video]

Big Boss

Legacy Member
Spel ziet er echt wel heel sfeervol uit! Precies alsof je in een film zit. Deze game lijkt me echt een dikke must have!

Brent-4

Legacy Member
Ben toch al meer overtuigd door hetgene ze gisteren laten zien hebben. Deze komt hier zeker in huis!

StanTem

Legacy Member
Brent-4 zei:
Kwas het ook al aant denken aan broekschijters hier toen ik de trailer zag :p Zal best wel nog meevallen.

Ik keek echt uit naar deze, maar da's nu toch al een pak minder :p

Brent-4

Legacy Member
Ook hier zijn er verschillende edities en exclusieve pre-order content:

What the Lycans lack in numbers, they make up in sheer strength and agility, and have proven to be some of the deadliest foes The Order has ever faced. In human form, they remain impossible to identify and as such, they hide in plain sight amongst the populace. With both Lycans and the Rebellion threatening the city of London, The Order must face enemies on all fronts.

It’s been amazing to see the excitement and support we have felt from the community since our announcement at last year’s E3. On behalf of the team at Ready At Dawn, I’m happy to tell you that The Order: 1886 will be launching on February 20th, 2015 exclusively on the PlayStation 4 in North America, Europe, Japan, Asia, and Latin America.

In addition, I’m also thrilled to reveal our Pre-order Incentive and two special editions of The Order: 1886.

Pre-Order Bonus
Pre-order from a participating retail store or from the PlayStation Network and get the Knight’s Arsenal DLC which includes both the Red Lightning Pack and the Arsonist Pack. Each pack includes an alternate outfit for Galahad and a variant weapon that players will be able to use during the single player campaign, including the Arsonist rifle and the Arc rifle prototype.

14200729427_141a6fac76_z.jpg



Collector’s and Premium Editions
In addition to the game itself, we took great care in creating both a Collector’s Edition and a Premium Edition that draws directly from all the work we have put into the game. Both editions feature statues that depict Galahad in the midst of combat; the Collector’s Edition shows Galahad behind cover, caught in the middle of a rebel firefight in the streets of Whitechapel. The Premium Edition sees him going head-to-head with an Elder Lycan in the London Hospital. The Premium Edition will also include a replica of the Blackwater Vial that the Knights of the Order use to heal themselves. The Vial comes hidden inside a special Art Book case that contains illustrations and details from the game. Both editions will come with a collectible Steelbook and bonus digital content.

COLLECTOR’S EDITION ($79.99)

14364783346_be32609476_z.jpg


Contents
“Galahad under Fire” Statue (7 inch)
The Order: 1886 Game
Collectable Steelbook
Stickers
Digital Content
Pre-Order DLC (Knight’s DLC)
Official Soundtrack with Bonus Tracks
Unreleased Behind-The-Scenes Footage



PREMIUM EDITION ($149.99)

14201327890_ccbed3746d_z.jpg


Contents
“The Endless Duel” Statue (13 inch)
The Order: 1886 Game
Collectable Steelbook
Art Book (with hidden compartment)
Blackwater Vial (w/chain)
Collector’s Box
Stickers
Digital Content
Pre-Order DLC (Knight’s DLC)
Official Soundtrack with Bonus Tracks
Unreleased Behind-The-Scenes Footage

Big Boss

Legacy Member
Aan de broekschijters hier, trek uwe kak maar in, want dit spel is een fucking must have :). Een halfuurtje geleden een live demo op ign gezien(om het halfuur ofzo is daar een live demo, heel coole interviews, alles live). Ze lieten het stuk zien dat ze een tijdje terug lieten zien. Maar ze speelden hier nog een heel stuk verder. En echt, deze graphics zijn echt ziek gewoon! Op sommige moment ziet er precies foto-realistisch uit. Het is heel duister, maar oh zo damn mooie graphics! Ik ben echt diep onder de indruk, zeker omdat het spel al 20 februari uitkomt...

Big Boss

Legacy Member
StanTem zei:
Ja, oorspronkelijk was het dit jaar natuurlijk :). Maar ik dacht, oei, nu gaan ze dat minimum een halfjaar uitstellen. En het is 20 februari geworden(gelukkig maar, dat wel :)). En zo'n graphics, zo'n details,... Ik denk dat the order op dat moment de absolute top gaat zijn qua graphics...
Het archief is een bevroren moment uit een vorige versie van dit forum, met andere regels en andere bazen. Deze posts weerspiegelen op geen enkele manier onze huidige ideeën, waarden of wereldbeelden en zijn op sommige plaatsen gecensureerd wegens ontoelaatbaar. Veel zijn in een andere tijdsgeest gemaakt, al dan niet ironisch - zoals in het ironische subforum Off-Topic - en zouden op dit moment niet meer gepost (mogen) worden. Toch bieden we dit archief nog graag aan als informatiedatabank en naslagwerk. Lees er hier meer over of start een gesprek met anderen.
Terug
Bovenaan