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Today Sony Computer Entertainment released a lovely new video of The Order: 1886, and it included a couple very small that were quite easy to miss.
We knew that Ready at Dawn wanted to give a degree of interactivity to cutscenes, and in an older gameplay video we saw that the player had the ability to move a thermite rifle in the hands of galahad during a cinematic sequence, but apparently there will be full fledged quick time events during cutscenes.
It’s fast and small enough that many probably didn’t notice, but as Galahad fires on an ammo drum in order to ignite an obstacle, the player is actually prompted to press R1 to fire the shot, as you can see below.
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But that’s not all. The video includes the same scene shown in the E3 2013 announcement trailer, and that version and this one are basically identical, short of a quite relevant detail, as you can see below.
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The old version is above, the new version is below. Keep in mind that the new version is more compressed, because the video comes from YouTube and a high quality version hasn’t been made available by Sony, so it’ll be slightly blurrier due to a much lower bitrate and higher compression.
The difference is in the strong limb darkening effect you can see in the lower picture. Limb darkening is an effect that naturally darkens the edges (also called “limbs”) of the screen to give a scene a more cinematic feel. It seemed to be present in a much weaker form in the older version too, and only to the left and right sides of the screen, while in the new version it’s much stronger and on all four edges.
The scene has also been given a bluish tint, as opposed to the greenish one it originally had. The rest is basically the same, short of the slight blur caused by the compression of the video.
Considering that Ready at Dawn vowed to create an experience as similar as possible to what we’d see in a move, the use of a strong limb darkening filter is not surprising, and it definitely helps the eye to focus towards the center of the screen, with a very pleasant effect.
A few months ago Sony Santa Monica canceled the production of an unannounced PS4 IP under the leadership of God of War III Game Director Stig Asmussen. Unfortunately that also caused a round of layoff that left quite a few talented developers looking for a job.
Luckily we can report today that two of those developers have now found a new place to express their talent quite close to home, as discovered by Twitter user Janice.
Thanks to Linkedin we can see that Character Technical Artist Adrian Rodriguez and Animator Fabian Johnston, who were laid off from Sony Santa Monica back in February, now work at Ready at Dawn, where they can apply their expertise to The Order: 1886.
Ready at Dawn Graphics and Engine Programmer Matt Pettineo is one of the most knowledgeable individuals about the tech behind The Order: 1886 (he’s the one behind the impressive lectures held at Siggraph and GDC 2013) and lately he shared a whole lot of detailed information on the game’s rendering tech on Twitter.
First of all Pettineo explained that he can’t yet say for sure what anti-aliasing tech the game will ship with, since “things can change at any point in development.”
We also learn that everything in the game is forward rendered. That’s actually the traditional way of rendering, and it differs from deferred rendering, which is becoming more and more widespread lately. You can read a quite technical, but very interesting explanation of both methods here. According to Pettineo the choice was made because of the huge number of materials and parameters included in the game.

StanTem zei:'k Vind het zo griezelig![]()
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Zal best wel nog meevallen.Brent-4 zei:Kwas het ook al aant denken aan broekschijters hier toen ik de trailer zagZal best wel nog meevallen.

What the Lycans lack in numbers, they make up in sheer strength and agility, and have proven to be some of the deadliest foes The Order has ever faced. In human form, they remain impossible to identify and as such, they hide in plain sight amongst the populace. With both Lycans and the Rebellion threatening the city of London, The Order must face enemies on all fronts.
It’s been amazing to see the excitement and support we have felt from the community since our announcement at last year’s E3. On behalf of the team at Ready At Dawn, I’m happy to tell you that The Order: 1886 will be launching on February 20th, 2015 exclusively on the PlayStation 4 in North America, Europe, Japan, Asia, and Latin America.
In addition, I’m also thrilled to reveal our Pre-order Incentive and two special editions of The Order: 1886.
. Een halfuurtje geleden een live demo op ign gezien(om het halfuur ofzo is daar een live demo, heel coole interviews, alles live). Ze lieten het stuk zien dat ze een tijdje terug lieten zien. Maar ze speelden hier nog een heel stuk verder. En echt, deze graphics zijn echt ziek gewoon! Op sommige moment ziet er precies foto-realistisch uit. Het is heel duister, maar oh zo damn mooie graphics! Ik ben echt diep onder de indruk, zeker omdat het spel al 20 februari uitkomt...Ja, oorspronkelijk was het dit jaar natuurlijkStanTem zei:
. Maar ik dacht, oei, nu gaan ze dat minimum een halfjaar uitstellen. En het is 20 februari geworden(gelukkig maar, dat wel
). En zo'n graphics, zo'n details,... Ik denk dat the order op dat moment de absolute top gaat zijn qua graphics...